
Patch 26.21
Data updated 2026-10-22Official patch notes(opens in a new tab)
These changes were found in the game data. Changes that are not in the data, such as bug fixes, are in the official patch notes.
Champions


Caitlyn
Champion pageEvery 5= Attacks, Caitlyn fires a Headshot. Attacks while in brush count as 2= for building towards a Headshot.
Headshots deal an additional Before 37.237.2= physical damage. They have double range against enemies affected by 90 Caliber Net and Yordle Snap Trap. Headshots against enemies hit by Yordle Snap Trap deal a further 35(+30%)= physical damage.
Caitlyn revs her rifle to fire a piercing shot dealing 50/Before 9095/Before 130140/Before 170185/Before 210230(+125/145/165/185/205%)= physical damage. After the bolt strikes the first target, it opens into a wider shot that deals 30/Before 5457/Before 7884/Before 102111/Before 126138(+75/87/99/111/123%)= physical damage.
Enemies revealed by Yordle Snap Trap always take full damage.

Darius
Champion page
Jinx
Champion page
Lee Sin
Champion pageLee Sin performs a powerful roundhouse kick Knocking Back an enemy champion and dealing Before 175150/Before 400350/Before 625550(+200%)= physical damage.
Enemies the target collides with are briefly Knocked Up and take Before 175150/Before 400350/Before 625550(+200%)= plus 12/15/18= % of the kicked enemy's bonus Health as physical damage.

Locke
Champion pageLocke ignites his own soul, gaining 40~70% (by level)= Attack Speed and 40%(+2% per 100)= Move Speed that decays over 2= seconds.
For 6= seconds, he suffers 2= % current Health true damage per second but Heals back the last 40/60/80/100/120(+100%)= damage taken, and an additional Before 40~200 (by level)20~200 (by level)(+20%)= Health based on missing Health and time passed, up to a maximum of Before 150~450 (by level)100~500 (by level)(+60%)= Health remaining.
Can be Recast to end early.
Locke teleports to a location, dealing 40/Before 5055/Before 6070/Before 7085/Before 80100(+Before 40%50%)= magic damage to nearby enemies on arrival.
On his next Attack, he dashes to his target, dealing 40/60/80/100/120(+40%)= magic damage to all enemies in his path. Each hit consumes Soul Nails.
If Locke scores a takedown, the Cooldown of this Ability is reset.

Miss Fortune
Champion pageMiss Fortune rains bullets, revealing an area, Slowing by 40%(+6% per 100)= and dealing Before 3545/Before 5060/Before 6575/Before 8090/Before 95105(+60%)= magic damage per second for 2= seconds (total Before 7090/Before 100120/Before 130150/Before 160180/Before 190210(+120%)= magic damage).
Miss Fortune channels a barrage of bullets, firing 14/16/18= waves over 3= seconds, dealing 20/30/40(+60%)(+25%)= physical damage per wave (total 280/480/720(+840/960/1,080%)(+350/400/450%)= physical damage).
Each wave can critically strike for Before 94.9105.85= physical damage.

Nidalee
Champion pageHuman Form: Nidalee restores 50/75/100/125/150(+35%)= Health increased up to 100/150/200/250/300(+70%)= based on missing Health and grants them Before 3020/Before 4030/Before 5040/Before 6050/Before 7060= % Attack Speed for 7= seconds.

Nunu & Willump
Champion pageNunu and Willump channel a powerful blizzard for up to 3= seconds. Enemies inside are Slowed by 50= %, increasing to 95= % over the duration. Nunu and Willump also gain 65/75/85(+30/40/50%)(+150%)= Shield for the duration before decaying over 3= seconds afterwards.
When the blizzard ends, it detonates, dealing up to Before 625750/Before 9251,100/Before 1,2751,450(+300%)= magic damage based on channel time. Nunu and Willump can Recast to end the blizzard early.

Orianna
Champion pageOrianna commands her Ball to move to an area, dealing 60/90/120/150/180(+Before 55%60%)= magic damage to surrounding enemies and to enemies it passes through. Deals 30= % less damage to all enemies after the first.
Orianna commands her Ball to release an electric pulse, dealing 70/110/150/190/230(+Before 80%85%)= magic damage to surrounding enemies.
The pulse leaves behind an energy field for 3= seconds, Slowing enemies by 20/25/30/35/40= % and granting allies 20/25/30/35/40= % Move Speed, decaying over 2= seconds.

Qiyana
Champion pageIf Qiyana does not have an Enchantment, she slashes, dealing Before 8070/Before 110100/Before 140130/Before 170160/Before 200190(+90%)= physical damage to enemies in a small area. If she does, this Ability gains extra range and an additional effect based on the type of Enchantment:
· Ice Enchantment: Briefly Roots, then Slows by 20= % for 1= second.
· Rock Enchantment: Deals an additional Before 120114= physical damage to units below 50= % Health.
· Wild Enchantment: Leaves a trail that turns Qiyana Invisible and grants 20= % Move Speed.

Rammus
Champion pageRammus enters a defensive formation for 7= seconds, gaining Before 35.132.5/Before 4440.5/Before 53.6549/Before 64.0558/Before 75.267.5(+Before 30/37.5/45/52.5/60%30/35/40/45/50%)= Armor and 26/Before 34.3833.75/Before 43.542/Before 53.3850.75/Before 6460(+Before 30/37.5/45/52.5/60%30/35/40/45/50%)= Magic Resist and dealing 15(+10%)(+10%)= magic damage to enemies that Attack him.
Recast: Rammus ends this Ability early.

Ryze
Champion pagePassive: Rune Prison and Spell Flux refresh this Ability's Cooldown and charge a rune for 4= seconds (max 2= runes).
Active: Ryze unleashes a blast, dealing 75/95/115/135/155(+55%)(+2%)= magic damage to the first enemy hit. If the target has Flux on it, it is consumed, causing this Ability to deal R40/Before 6570/Before 90100= % increased damage and bounces to nearby enemies with Flux.
Ryze also discharges all runes, granting Ryze Before 2830/Before 3235/Before 3640/Before 4045/Before 4450= % Move Speed for 2= seconds if 2= runes were charged.
Ryze deals 60/90/120/150/180(+Before 60%70%)(+3%)= magic damage and Slows by 50= % for 1.5= seconds. If the target has Flux, it is consumed and this Ability Roots instead of Slowing.
Passive: Overload damage bonus against targets with Flux increased to 40/Before 6570/Before 90100= %.
Active: Ryze opens a portal to another location. After 2= seconds, all allies near the portal are teleported to that location.

Sion
Champion pageSion charges Unstoppably in a direction for 8 seconds, turning towards the mouse cursor. Sion stops on colliding with an enemy champion or wall or on Recasting this Ability.
At the end of the charge, Sion deals between 150/300/450(+Before 60%40%)= and Before 400450/Before 800900/Before 1,2001,350(+120%)= physical damage based on distance travelled. Enemies close to Sion are Stunned for between 0.75= and 1.75= seconds based on distance travelled. Enemies in a larger area are Slowed by 40/45/50= % for 3 seconds.

Taliyah
Champion pageTaliyah scatters loose stones in an area, Slowing enemies hit by 20= % and dealing Before 6070/Before 105115/Before 150160/Before 195205/Before 240250(+Before 60%70%)= magic damage. The stones detonate when enemies dash or are Knocked through them, Stunning for the remaining movement duration + 0.75= seconds and dealing Before 2530/Before 4045/Before 5560/Before 7075/Before 8590(+30%)= magic damage.

Tristana
Champion pageTristana goes full-auto, gaining Before 6040/Before 7560/Before 9080/Before 105100/120= % Attack Speed for 7= seconds.

Varus
Champion pageBegin Charging: Varus draws back his next shot, Slowing himself by 20= %. After 4= seconds, if not fired, Varus will cancel the Ability and refund 50= % of its Mana cost.
Release: Varus releases the arrow, dealing 50/95/140/185/230(+80%)= physical damage, reduced by 15= % per enemy hit (minimum 33= %). Damage and Blight detonation effects are increased by up to 70= % based on charge time (up to to Before 8085/Before 150161.5/Before 220238/Before 290314.5/Before 360391(+Before 120%136%)= physical damage.
Passive: Varus' Attacks deal an additional 4/Before 1310/Before 2216/Before 3122/Before 4028(+Before 25%30%)(+Before 15%20%)= magic damage and apply a Blight stack for 6= seconds (max 3= stacks).
Varus' other Abilities detonate Blight stacks dealing Before 32.5/Before 3.53/Before 43.5/Before 4.54/Before 54.5%(+Before 1.3% per 1001.4% per 100)= max Health magic damage per stack (max Before 97.5/Before 10.59/Before 1210.5/Before 13.512/Before 1513.5%(+Before 3.9% per 1004.2% per 100)= max Health damage). Detonating Blight on champions and epic monsters also reduces his basic Abilities' Cooldowns by Before 1311= % of their Maximum per stack.
Active: Varus' next Piercing Arrow deals an additional 6/Before 87/Before 108/Before 129/Before 1410%= missing Health magic damage, increased up to Before 910.2/Before 1211.9/Before 1513.6/Before 1815.3/Before 2117%= missing Health damage based on charge time.

Vel'Koz
Champion pageVel'Koz's Abilities apply a stack of Deconstruction for 7= seconds. Enemies with 3 stacks consume them and take Before 35~180 (by level)35~205 (by level)(+Before 60%65%)= true damage.
Vel'Koz's Attacks refresh the duration of Deconstruction, but won't add new stacks.

Viktor
Champion pageViktor blasts an enemy, dealing 60/75/90/105/120(+40%)= magic damage and granting Viktor Before 40~140 (by level)30~130 (by level)(+Before 25%20%)= Shield for 2.5= seconds.
Viktor's next Attack within 4 seconds deals 20/45/70/95/120(+50%)(+100%)= magic damage.
Upgraded: Grants Before 64~224 (by level)48~208 (by level)(+Before 40%32%)= Shield and Viktor additionally gains 30= % Move Speed for 2.5= seconds.

Wukong
Champion pageWukong gains Before 6~10 (by level)4.5~10 (by level)= Armor and regenerates 0.35= % max Health per 5 seconds. These bonuses are increased by 100= % for 5= seconds every time he or his Clone hit an enemy champion or jungle monster with an Attack or Ability, stacking up to 5= times.

Xin Zhao
Champion pageXin Zhao's next 3 Attacks deal an additional 15/30/45/60/75(+Before 40%45%)= physical damage and reduces his other Ability's Cooldowns by 1 second. The third Attack also Knocks Up for 0.75= seconds.
Xin Zhao charges an enemy, dealing 50/75/100/125/150(+120%)= magic damage to nearby enemies and Slowing them by 30= % for 0.5= seconds.
Xin Zhao grants himself 38/46/54/62/70%(+10% per 100)(+Before 0.2% per 1%0.25% per 1%)= % () Attack Speed for 5= seconds.
This Ability's range is increased on enemies that are Challenged.

Yone
Champion pageYone thrusts forward, dealing 25/50/75/100/125(+Before 110%105%)= physical damage.
On hit, grants a stack for 6= seconds. At 2 stacks, this ability causes Yone to dash forward with a wave of wind that Knocks Up for 0.75= seconds and deals 25/50/75/100/125(+Before 110%105%)= physical damage.

Zyra
Champion pageZyra plants a Seed that lasts 60= seconds. These Seeds grant True Sight of enemy champions that step on them for 2= seconds, but are still destroyed.
This Ability has 2 charges with a Before 1816/Before 1614.5/Before 1413/Before 1211.5/10= second recharge time. Killing an enemy minion or monster reduces the recharge time by 35= %. Champion takedowns reduce the recharge time by 100= % instead.
Items

Bastionbreaker
View item(20s)
Dealing Ability damage to a Champion or Epic Monster deals an additional Melee Before 50 40 (+150% Lethality) / Ranged Before 25 20 (+75% Lethality) true damage.
Before Taking down a champion within 3 seconds of damaging them grants Sabotage for 90 seconds. While you have Sabotage, your next Attack against an Epic Monster or Turret deals an additional Melee 300 (+2500% Lethality) / Ranged 240 (+2000% Lethality) true damage over 3 seconds.Taking down a champion within 3 seconds of damaging them grants Sabotage indefinitely. While you have Sabotage, your next Attack against an Epic Monster or Turret deals an additional Melee 300 (+2500% Lethality) / Ranged 240 (+2000% Lethality) true damage over 3 seconds.

Dawncore
View itemGain 2% Heal and Shield Power and Before 10 15 Ability Power per 100% Base Mana Regen.

Gluttonous Greaves
View item
Hubris
View itemBefore When a champion that you damaged within 3 seconds dies, gain 12 Attack Damage plus 3 per champion killed for 90 seconds.When a champion that you damaged within 3 seconds dies, gain 15 (Ranged 10) Attack Damage plus 3 (Ranged 2) per champion killed for 90 seconds.
