
Bard
the Wandering Caretaker
- 4
- 4
- 5
- Difficulty
- 9
Stats by level
- Health630
- Mana350
- AD52
- Armor32
- MR30
- AS0.658
- HP Regen5.5
- MP Regen6
- MS335
- Range500
- AP0
- AH0
- Crit0%
- Crit Dmg200%
- Life Steal0%
- Omnivamp0%
- Phys. Vamp0%
- Lethality0
- Armor Pen0%
- Magic Pen0
- Magic Pen0%
- Heal/Shield0%
- Tenacity0%
Abilities
Switch withQWER
Traveler's Call
PassiveBard attracts Chimes randomly around the map. When Bard moves near a Chime he collects it, gaining 24= % Move Speed (stacking up to 10= times) while out of combat for 20= seconds, in-game value Experience, and restoring 12= % max Mana. Bard attracts a Meep every in-game value seconds (max: in-game value). Bard's Attacks consume a Meep to deal an additional 30(+40%)= plus 6= per 5= Chimes magic damage, plus additional effects based on Chimes collected.
Cosmic Binding
Bard fires an energy bolt, dealing 80/120/160/200/240(+80%)= magic damage to the first two enemies hit. The first target hit is Slowed by 60= % for 1/1.2/1.4/1.6/1.8= s. If the bolt hits a second enemy or a wall, any enemies hit are Stunned for 1/1.2/1.4/1.6/1.8= s.
Caretaker's Shrine
Bard creates a Health shrine that grants 20/22.5/25/27.5/30%(+6% per 100)= Move Speed decaying over 1.5= seconds and restores at least 25/50/75/100/125(+40%)= Health to the first ally to enter. The shrine grows to restore 50/87.5/125/162.5/200(+70%)= Health after existing for 5= seconds. Bard can have up to 3= shrines at once. If an enemy champion enters a shrine, it is destroyed. This ability has 2= charges. Current Active Shrines: in-game value / in-game value
Magical Journey
Bard opens a one-way portal through Terrain for 10= seconds. Any champion can enter the portal by moving onto it while near the entrance.
Tempered Fate
Bard hurls magical protective energy to an area, placing all units and structures hit into Stasis for 2.5= seconds.
Items
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