
Gnar
the Missing Link
- 6
- 5
- 5
- Difficulty
- 8
Stats by level
- Health540
- Rage100
- AD60
- Armor32
- MR30
- AS0.625
- HP Regen4.5
- MS335
- Range175
- AP0
- AH0
- Crit0%
- Crit Dmg200%
- Life Steal0%
- Omnivamp0%
- Phys. Vamp0%
- Lethality0
- Armor Pen0%
- Magic Pen0
- Magic Pen0%
- Heal/Shield0%
- Tenacity0%
Abilities
Switch withQWER
Rage Gene
PassiveGnar generates Rage by dealing and receiving damage. At max Rage his next Ability transforms him into Mega Gnar for 15 seconds. Mini Gnar: Gain 0= Move Speed, 5.5%= Attack Speed, and 0= Attack Range. Mega Gnar: Gain 100= max Health, 3.5= Armor, 3.5= Magic Resist, and 6= Attack Damage.
Boomerang Throw / Boulder Toss
Mini Gnar: Gnar throws a boomerang that deals 5/45/85/125/165(+125%)= physical damage and Slows by 15/20/25/30/35= % for 2= seconds. The boomerang returns after hitting an enemy, dealing reduced damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its Cooldown by 40= %.
Hyper / Wallop
Mini Gnar Passive: Every third Attack or Ability on the same enemy deals an additional 0/10/20/30/40(+100%)= plus 6/8/10/12/14= % max Health magic damage and grants R40/60/80= % Move Speed decaying over 3= seconds.
Hop / Crunch
Mini Gnar: Gnar leaps, gaining 40/45/50/55/60= % Attack Speed for 6= seconds. If Gnar lands on a unit he will bounce off it, traveling further. Bouncing off an enemy deals 50/85/120/155/190(+6%)= physical damage and briefly Slows by 80= %.
GNAR!
Mini Gnar Passive: Increase Hyper's Move Speed. Mega Gnar: Gnar tosses nearby enemies, dealing 200/300/400(+100%)(+50%)= physical damage, Knocking Back, and Slowing them by 45= % for 1.25/1.5/1.75= seconds. Enemies that hit a wall instead take 300/450/600(+150%)(+75%)= physical damage and are Stunned.
Items
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