Has changes

Azir
the Emperor of the Sands
- 6
- 3
- 8
- Difficulty
- 9
Stats by level
- Health575
- Mana320
- AD56
- Armor25
- MR30
- AS0.625
- HP Regen7
- MP Regen8
- MS330
- Range525
- AP0
- AH0
- Crit0%
- Crit Dmg200%
- Life Steal0%
- Omnivamp0%
- Phys. Vamp0%
- Lethality0
- Armor Pen0%
- Magic Pen0
- Magic Pen0%
- Heal/Shield0%
- Tenacity0%
Abilities
Switch withQWER
Shurima's Legacy
PassiveAzir can summon the Sun Disc from the rubble of a turret. The Sun Disc deals 230(+40%)= magic damage and has 30= Armor and Magic Resist but disintegrates over 45= seconds.
Conquering Sands
Azir orders all Sand Soldiers to an area, dealing 75/95/115/135/155(+35/40/45/50/55%)= magic damage to enemies they pass through and Slowing them by 25= % for 1 second.
Arise!
Azir summons a Sand Soldier for 10= seconds. When Azir Attacks an enemy near a Sand Soldier, he instead orders the soldiers to stab, dealing 50/65/80/95/110 + 0(+35/42.5/50/57.5/65%)= magic damage in their direction. This Ability has 2= charges.
Shifting Sands
Azir grants himself 70/110/150/190/230(+60%)= Shield for 1.5= seconds and dashes to one of his Sand Soldiers, dealing 70/110/150/190/230(+60%)= magic damage to enemies he passes through. If Azir hits an enemy champion, he stops and gains a Sand Soldier charge.
Emperor's Divide
Azir summons a wall of armored soldiers that charges forward, Knocking Back enemies and dealing 200/400/600(+75%)= magic damage. The soldiers remain, blocking enemy paths for 5= seconds.
Items
Click an empty slot to add an item
![]()