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Azir

Azir

the Emperor of the Sands

Roles
MageMarksman
Positions
Mid
6
3
8
Difficulty
9

Stats by level

  • Health575
  • Mana320
  • AD56
  • Armor25
  • MR30
  • AS0.625
  • HP Regen7
  • MP Regen8
  • MS330
  • Range525

Abilities

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P

Shurima's Legacy

Passive

Azir can summon the Sun Disc from the rubble of a turret. The Sun Disc deals 230(+40%) magic damage and has 30 Armor and Magic Resist but disintegrates over 45 seconds.

Q

Conquering Sands

Conquering Sands rank

Azir orders all Sand Soldiers to an area, dealing 75/95/115/135/155(+35/40/45/50/55%) magic damage to enemies they pass through and Slowing them by 25% for 1 second.

Cooldown6s110
W

Arise!

Arise! rank

Azir summons a Sand Soldier for 10 seconds. When Azir Attacks an enemy near a Sand Soldier, he instead orders the soldiers to stab, dealing 50/65/80/95/110 + 0(+35/42.5/50/57.5/65%) magic damage in their direction. This Ability has 2 charges.

Cooldown1.5s20
E

Shifting Sands

Shifting Sands rank

Azir grants himself 70/110/150/190/230(+60%) Shield for 1.5 seconds and dashes to one of his Sand Soldiers, dealing 70/110/150/190/230(+60%) magic damage to enemies he passes through. If Azir hits an enemy champion, he stops and gains a Sand Soldier charge.

Cooldown16s60
R

Emperor's Divide

Emperor's Divide rank

Azir summons a wall of armored soldiers that charges forward, Knocking Back enemies and dealing 200/400/600(+75%) magic damage. The soldiers remain, blocking enemy paths for 5 seconds.

Cooldown90s100