Augments
402
AFKSilverYou cannot perform actions for the next 3 rounds. Afterwards, gain 17 gold.
Augmented PowerSilverYour next augment is one tier higher.
Backup BowsSilverGain a Recurve Bow. After your champions attack 1000 times, get 2 more.
Band of ThievesSilverGain 1 Thief's Gloves.
Best Friends ISilverAllies isolated in pairs gain 10% Attack Speed and 9 Armor and Magic Resist at the start of combat.
Big Friend ISilverAllies that start combat next to an ally with over 1750 Health gain 10% Durability. Gain a Giant's Belt.
Boxing LessonsSilverYour team gains 30 Health for each champion that starts combat in the front row.
Branching OutSilverGain a random Emblem.
Branching Out+SilverGain a random Emblem and a Reforger.Reforgers allow you to remake any item.
Called ShotSilverSet your win streak to +4. Gain 4 gold.
Capital Gains ISilverStore gold equal to the interest you earn. On 3-3, gain gold equal to 100% of the stored gold. Gain 1 gold now.
Caretaker's AllySilverGain a random 2-cost champion now. Gain the same one again every time you level up.
Carve a PathSilverGain a B.F. Sword. After your champions deal 65000 physical damage, gain 2 more.
Celestial Blessing ISilverYour team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.
Champ DeliverySilverGain 3 2-cost champions. After 6 rounds, gain 3 more.
Champ Delivery+SilverGain 3 3-cost champions. After 6 rounds, gain 3 more.
Champ Delivery++SilverGain 3 4-cost champions. After 6 rounds, gain 3 more.
Chaotic EvolutionSilverStarring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.
Charge Transfer ISilverYour team gains 7% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.
Chosen of the SunSilverGain a Leona, a Kayle, and a Sejuani. Leona gains 70 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.
Climb The Ladder ISilverEach time an ally dies, allies that share at least one trait with them gain 3.5% Ability Power, 3.5% Attack Damage, 3.5 Armor, and 3.5 Magic Resist.
Cognitive TaxSilverGain 8 gold and 1 XP.
Cognitive Tax+SilverGain 12 gold and 3 XP.
Component BuffetSilverWhenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.
Continuous ConjurationSilverGain a Needlessly Large Rod. After your team deals 42000 magic damage, gain 2 more.
CorrosionSilverEnemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Crafted CraftingSilverWhenever you craft a completed item, gain 2 rerolls.
Delayed StartSilverSell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.
DummifySilverLose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1150 Health per stage. Gain a random non-tank 2-star 2 cost champion.
Efficient ShopperSilverFor the next 4 carousels, gain a second copy of the champion taken. Gain 4 gold now.
Electrocharge IUPDATESilverEvery 4 attacks an ally takes, they deal 25- 80 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Exiles ISilverYour champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.
ExpeditionSilverAt the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
Extra BucklesSilverGain a Giant's Belt. After your champions take 75000 damage, get 2 more.
Eye For An EyeSilverFor every 15 ally champions that die, gain a random component (max 3).
Eye For An Eye+SilverGain a random component. For every 18 ally champions that die, gain another component (max 2).
Feeling LuckySilverGain 12 gold, then flip a coin. If heads, gain 4 more gold.
Find Your CenterSilverYour champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
FiresaleSilverEach round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.
Flame OnSilverYour 1 and 2-cost Inferno champions gain 0.2 Attack Damage and Ability Power. The one who did the most damage last combat gains double. Gain a Varus and an Akali.
Flowing TearsSilverGain a Tear of the Goddess. After your champions spend 6500 Mana, gain 2 more.
Focused FireSilverYour team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
Future FocusedUPDATESilverYour Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 5 gold.
Glass Cannon ISilverAllies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.
Good For Something ISilverChampions that aren't holding items have a 40% chance to drop 1 gold on death.
Group Hug IUPDATESilverCombat start: Champions grant other adjacent champions 7 Armor and Magic Resist. This effect stacks.
Healing Orbs ISilverWhen an enemy dies, a nearby ally is healed for 250 Health.
Iron AssetsSilverGain a component anvil and 3 gold.
Item Collector ISilverFor each unique item they are holding, your team gains 1% Attack Damage and 1% Ability Power.
Item Grab BagSilverGain 1 random completed item.
Item Grab Bag ISilverGain 1 random completed item.
Keepers ISilverCombat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks.
Kick StartSilverGain a random 2-star 2-cost champion and 1 gold.
KingslayerSilverAfter winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.
Late Game SpecialistSilverWhen you reach Level 9, gain 27 gold.
Latent ForgeSilverAfter 8 player combats, gain an Artifact anvil.
LineupSilverYour team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.
Lit FuseSilverAllies that start in the back two rows split 60 total Mana after 6 seconds of combat.
Loaded DiceSilverYour dice and coins are luckier.
Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads.
Lunch MoneySilverEvery 8 damage you deal to enemy tacticians gives you 2 gold.
Makeshift Armor ISilverChampions without items equipped gain 30 Armor and Magic Resist.
Missed ConnectionsSilverGain a copy of each 1-cost champion.
On a RollSilverWhenever you star up a champion that you fielded last combat, gain 1 free Shop rerolls. Gain 6 gold.
One, Two, Five!SilverGain 1 random component, 2 gold, and 1 random 5-cost champion.
Ones Two ThreeSilverGain 2 1-cost champions, 1 2-cost champion, and 1 3-cost champion.
Over EncumberedSilverFor the next stage, you only get 2 bench slots. After, get 2 item components.
Pandora's ItemsSilverRound start: items on your bench are randomized.
Gain 1 random component.
Pandora's Items ISilverRound start: items on your bench are randomized.
Gain 1 random component.
Partial AscensionSilverAfter 12 seconds of combat, your units gain 20% Damage Amp.
Patience Is A VirtueSilverGain 4 rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round.
PlaceboSilverYour team gains 1% Attack Speed. Gain 8 gold.
Placebo+SilverYour team gains 1% Attack Speed. Gain 14 gold.
Pocket RecombobulatorSilverGet 2 Pocket Recombobulators, a consumable that transforms a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers.
Preparation ISilverChampions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
Pumping Up ISilverYour team gains 6% Attack Speed. After each round, they gain 0.5% more.
Quick StreaksSilverYou gain twice as much progress towards win and loss streaks. Gain 2 gold.
RecombobulatorSilverChampions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls.
Reroll TransferSilverFor every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 1 gold.Does not include the round this augment is selected.
Residual MagicSilverYour team gains 60 Health. Each time you purchase a Wisp, increase this by 10.
Residual Magic +SilverYour team gains 75 Health. Each time you purchase a Wisp, increase this by 10.
Residual Magic ++SilverYour team gains 90 Health. Each time you purchase a Wisp, increase this by 10.
Restart MissionSilverRemove all champions on your board and bench. Gain 2 random 2-star 3-costs, 2 2-star 2-costs, and 1 2-star 1-cost champion.
Rigged Shop+SilverYour next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.
Risky MovesSilverYour Tactician loses 20 Health, but after 7 player combats, gain 26 gold.
Rolling For DaysSilverGain 10 free Shop rerolls.
Rolling For Days ISilverGain 10 free Shop rerolls.
Second WindSilverAfter 10 seconds of combat, your team heals 40% of their missing Health.
Silver DestinySilverGain a random Silver Augment and 2 gold.
Silver Destiny+SilverGain a random Silver Augment and 4 gold.
Silver Destiny++SilverGain a random Silver Augment and 7 gold.
Silver SpoonSilverGain 10 XP.
Size MattersSilverGain a Giant's Belt. After a champion starts combat with more than 3600 max Health, gain a Warmog's Armor.
Slice of LifeSilverTwice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.
Slightly Magic RollSilverRoll a die. Gain rewards based on the number rolled.
Small Grab BagSilverGain 2 random item components.
Spoils of War ISilverEnemies have a 25% chance to drop loot when killed.
Stand UnitedSilverYour units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.
SurvivorSilverGain 4 gold. After 3 players are eliminated, gain 100 more gold.
Table ScrapsSilverAfter the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.
Team BuildingSilverGain a Lesser Champion Duplicator. Gain another after 5 player combats.This item allows you to copy a 3-cost or less champion.
Teaming UpSilverGain 1 random component and 2 random 3-cost champions.
The TowerSilverGain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.
Tiny TitansSilverIncrease your current and max player health by 20.
Titanic TitanSilverIncrease your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.
Twin GuardiansSilverIf you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist.
UnderdogsSilverWhenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150).
Verticality ISilverChampions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them.
Wisp RebateSilverEach time you purchase a Wisp, gain 2 gold. Gain 4 gold now.
Wisp Rebate+SilverEach time you purchase a Wisp, gain 2 gold. Gain 8 gold now.
Young and Wild and FreeSilverYou can always move freely on Carousel rounds. Gain 5 gold.
A Golden QuestGoldThe first time you have 165 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.
A Magic RollGoldRoll 3 dice. Gain rewards based on their total.
A Story of SevenGoldCollect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards.
Gain a 2-star 1-cost champion to start your journey.
Advanced LoanGoldGain 20 Gold. Your next augment is one tier lower.
Advanced Loan+GoldGain 33 Gold. Your next augment is one tier lower.
Aim For The Top!GoldYou are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component.
All That ShimmersGoldChoose a gold-generating Artifact item and gain a Magnetic Remover.
All That Shimmers+GoldChoose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.
Another One!GoldThe next completed item you make grants an additional copy of it. Gain 5 gold now.
Another One!+GoldThe next completed item you make grants another copy of it. Gain 1 component anvil.
Arcane Viktor-yGoldAfter 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.TFT Macao Open, 2024
AscensionGoldAfter 12 seconds of combat, your units gain 35% Damage Amp.
Aura FarmingGoldGain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.
Backline BlueprintGoldGain a 3-cost non-Tank champion and an Emblem that matches their class.
Backup DancersGoldCombat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.
Beast WithinGoldPrimal grants an additional Blessing. Gain a Vi now and a Nidalee after 3 rounds.
Beast WithinGoldPrimal grants an additional Blessing. Gain a Vi now and a Sivir after 3 rounds.
Beast Within+GoldPrimal grants an additional Blessing. Gain a Vi and a Nidalee.
Beast Within+GoldPrimal grants an additional Blessing. Gain a Vi and a Sivir.
Best Friends IIGoldAllies isolated in pairs gain 15% Attack Speed and 14 Armor and Magic Resist at the start of combat.
Big Friend IIGoldAllies that start combat next to an ally with over 1750 Health gain 13% Durability. Gain a Giant's Belt.
Big Grab BagGoldGain 3 random components, 2 gold, and 1 Reforger.
Birthday ReunionGoldGain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion.Inkborn Fables Tactician's Crown, 2024
Blazing Soul IGoldCombat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.
Blood OfferingGoldGain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 15% Health but gain a 20% Health shield and 12% Attack Damage and Ability Power.
Blood RageGoldYour allies gain 12-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.
Blossom's CallGoldWhen you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma.
Bodyguard TrainingGoldAllies gain 15 Armor and Magic Resist, increased by 2 per player level.Gizmos & Gadgets Championship, 2022
Bonus GiftsGoldWhenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 1 gray loot orbs.
Bonus Gifts+GoldWhenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 2 gray loot orbs.
Booster PackGoldGain 12 gold of random champions. (At least one 3-cost guaranteed!)
Booster Pack+GoldGain 18 gold of random champions. (At least one 4-cost guaranteed!)
Booster Pack++GoldGain 26 gold of random champions. (At least one 5-cost guaranteed!)
Bronze For Life IGoldYour team gains 2.5% Damage Amp for each Bronze-tier trait.
Calculated LossGoldAfter losing your combat, gain 2 gold and a free Shop reroll.
Capital Gains IIGoldStore gold equal to the interest you earn. On 3-3, gain gold equal to 125% of the stored gold. Gain 3 gold now.
Care PackageGoldNow and at the start of the next 2 Stages, receive a care package with loot and 1 gold.
Caretaker's FavorGoldGain a component anvil when you reach level 5, 6, 7, and 8.The anvil offers 4 choices.
Celestial Blessing IIGoldYour team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.
Charge Transfer IIGoldYour team gains 10% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.
Clear MindGoldIf there are no champions on your bench at the end of player combat, gain 3 XP.
Climb The Ladder IIGoldEach time an ally dies, allies that share at least one trait with them gain 7% Ability Power, 7% Attack Damage, 6 Armor, and 6 Magic Resist.
Clockwork AcceleratorGoldYour team gains 10% Attack Speed every 3 seconds in combat.
Cloning FacilityGoldEmpower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.
Cluttered MindGoldGain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.
Cognitive OverloadGoldGain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.
Consuming FloraGoldGain a Flora Fatalis emblem. The champion holding the emblem gains 50% increased benefits from Flora Fatalis. Gain 3 gold.
Cooking PotGoldAt the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.
Cosmic RestartGoldCall upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 15 free Shop rerolls.
Coven AcolyteGoldWhen you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn.
Crash Test DummiesGoldGain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1 seconds.
Crown's WillGoldGain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor.
Cry Me A RiverGoldGain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.
Cybernetic ImplantsGoldYour champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.
Cybernetic UplinkGoldYour champions holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.
Dark RitualGoldConverting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.
Deadlier BladesGoldGain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.
Deadlier CapsGoldGain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown.
Double TroubleUPDATEGoldWhen you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Duo QueueGoldGain 2 random 5-cost champions and 2 copies of a random component.
Early LearningsUPDATEGoldYour team gains 3% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
Electrocharge IIGoldEvery 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
EmbiggenGoldFae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan.
Epic RolldownGoldWhen you reach Level 8, gain 20 Shop rerolls.Runeterra Reforged Championship, 2023
EpochGoldNow, and at the start of every stage, gain 4 XP and 2 free rerolls.
Epoch+GoldNow, and at the start of every stage, gain 8 XP and 2 free rerolls.
Evil Beyond MeasureGoldYour champions deal 4.5% of their damage as True Damage for each Star level.
Exclusive CustomizationGoldGain a Lucky Item Chest, a Magnetic Remover and 7 gold.
Exclusive Customization IIGoldGain 2 Lucky Item Chests, a Magnetic Remover, and 7 gold.Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Exiles IIGoldYour champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.
Explosive GrowthGoldNow and at the start of the next 3 rounds, gain 7 XP.
Explosive Growth+UPDATEGoldNow and at the start of the next 3 rounds, gain 9 XP.
Feed the FlamesGoldGain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.
FlexibleGoldGain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.
Forward ThinkingGoldLose all your gold. After 5 player combats, gain back the original amount and another 62 gold.
FOURcingGoldGain a random 4-cost champion. For each item equipped to that champion, your team gains 100 health.
Frontline FoundationGoldGain a 2-star 1-cost Tank champion and an Emblem that matches their class.
Fully AdaptedGoldGain an Adaptive Helm. Champions holding this item gain both effects.
Gain @Gold@ GoldGoldGain 21 gold.
Gain 21 GoldGoldGain 21 gold.
Gilded SteelGoldGain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.K.O. Coliseum Tactician's Crown, 2025
Glass Cannon IIGoldAllies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.
Gold DestinyGoldGain a random Gold Augment and 3 gold.
Gold Destiny+GoldGain a random Gold Augment and 5 gold.
Gold For DummiesGoldGain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.
GolemifyGoldLose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 33% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 2-cost champion.
Group Hug IIUPDATEGoldCombat start: Champions grant other adjacent champions 10 Armor and Magic Resist. This effect stacks.
Hard BargainGoldYou cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round.When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries.
Healing Orbs IIGoldWhen an enemy dies, a nearby ally is healed for 575 Health.
Heart of SteelUPDATEGoldGain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 18 permanent max Health.
Heavy Is the CrownGoldGain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.
Hefty RollsGoldYour team gains 9 Health and size for each time you've rolled this game. Gain 5 gold.
Heroic Grab BagUPDATEGoldGain 2 Lesser Champion Duplicators. Gain 6 gold.
Heroic Grab Bag+GoldGain 2 Lesser Champion Duplicators. Gain 8 gold.
Heroic Grab Bag++GoldGain 2 Lesser Champion Duplicators. Gain 14 gold.
High VoltageGoldGain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.
Howling GaleGoldFor every 550 Mana your team spends, summon a whirlwind that knocks up enemies.
HustlerGoldYou no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.Interest is extra gold you gain per10g saved.
Indiscriminate KillerGoldGain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.
Infinity ProtectionGoldGain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.Monsters Attack Championship, 2023
Investment Strategy IUPDATEGoldYour champions gain 9 permanent max health per interest you earn. Gain 6 gold now.
It's Me, BabyGoldGain a championship hex in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 5 takedowns.Lore & Legends Tactician's Crown, 2026
Item Collector IIGoldYour team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1% Attack Damage, and 1% Ability Power.
Item ExtractionGoldThe first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain an Azir and a Rek'Sai.
Jeweled Lotus IUPDATEGoldYour team gains 15% Critical Strike Chance and Precision.Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
KahunahunaGoldEvery 5th attack deals bonus true damage equal to 100% Basic Attack Damage.
Keepers IIGoldCombat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks.
Know Your EnemyGoldYou can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.
Last Second SaveGoldThe first time each ally falls below 35% Health, they restore 20% maximum Health.
Late Game ScalingGoldGain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.Cyber City Tactician's Crown, 2025
Legion Of ThreesGoldGain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed.Reckoning Championship, 2021
Little BuddiesGoldYour 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.
Mace's WillGoldGain a Sparring Gloves. Your team gains 25% Critical Strike Chance.
Makeshift Armor IIGoldChampions without items equipped gain 50 Armor and Magic Resist.
Malicious MonetizationGoldGain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.
Max BuildGoldGain 10 free Shop rerolls. When you reach level 9, gain 3 free Shop rerolls and a Champion Duplicator.Galaxies Championship, 2020
Mess HallGoldAfter 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25 () magic damage.
MisfitsGoldYour team gains 55 Health for each active Unique trait. Gain a Rhaast and a Miss Fortune.Unique traits belong to 1 champion and are shown in orange.
Money HungryGoldGain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
Money Hungry+GoldGain 13 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.
MoonlightGoldCombat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 40% Attack Damage and 40% Ability Power.
Nature's ShelterGoldChampions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.
NO SCOUT NO PIVOTGoldChampions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.
Noble SacrificeGoldWhen your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.
Omega RiftbeastUPDATEGoldYou can now choose a second Alpha Riftbeast. Alpha Riftbeasts gain 15% max Health and 12% Attack Speed. Gain a Scuttlecrab, a Cinderling, and a Pebbles.
OverhealGoldEvery third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health.
Pandora's BenchGoldAt the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold.
Pandora's Items IIUPDATEGoldRound start: items on your bench are randomized.
Gain 2 random components and 1 gold.
Pandora's Items II+GoldRound start: items on your bench are randomized.
Gain 2 random components and 4 gold.
Pandora's Items II++GoldRound start: items on your bench are randomized.
Gain 2 random components and 6 gold.
Patient StudyGoldAfter player combat, gain 2 XP if you won or 3 XP if you lost.
Piercing SightGoldEnemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage.
PilferGoldEach round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves.
Plot ArmorGoldYour team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.
Portable ForgeGoldChoose 1 of 4 Artifacts.Artifacts are more powerful items with a unique effect.
Preparation IIGoldChampions on your bench permanently gain 50 Health, 5% Attack Damage, and 5% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.
PrizefighterGoldGain 2 item components. Every 5 wins gives you an item component.
Promised ProtectionGoldGain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health.
Psychic ForgeGoldRound start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item.
Pumping Up IIGoldYour team gains 10% Attack Speed. After each round, they gain 1% more.
PyromaniacGoldGain a Red Buff. Your Burns deal 50% increased damage.
Quiet QuittingGoldFor the next 3 player combats, you cannot use your shop. After, gain 24 gold and a Completed Item Anvil.
Raining GoldGoldGain 7 gold now and 1 gold every round.
Raining Gold+GoldGain 18 gold now and 1 gold every round.
ReinFOURcementGoldThe next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 7 gold.
ReplicationGoldChoose 1 of 3 components. For the next 2 rounds, gain a copy of that component.
Salvage BinGoldGain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Salvage Bin+GoldGain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).
Savings AccountGoldAfter you earn 50 gold in interest, gain 25 gold. Your max interest is increased to 7. Gain 2 gold now.
ScapegoatGoldGain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.
Scoreboard ScrapperGoldEvery round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health.
Second Wind IIGoldAfter 10 seconds of combat, your team heals 60% of their missing Health.
Seraphim's StaffGoldGain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.
Side EffectsGoldWhen an ally is healed, they deal 50% of the healing to their target as magic damage. Every 5 seconds, allies heal for 4% of their max Health.
Slammin'GoldGain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Slammin'+GoldGain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.
Small Furry FriendGoldWhile Sprykin is active, gain a second BFF summon that is 45% as powerful. Gain a Teemo, a Veigar, and a Kobuko.
Solo LevelingGoldFor the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
Solo PlateGoldGain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row.
Spear's WillGoldYour team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess.
Speedy Double KillGoldGain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.Fates Championship, 2021
Spirit LinkGoldChampions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.
Spirit Of RedemptionUPDATEGoldGain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 9% of their missing Health.
Spoils of War IIGoldEnemies have a 30% chance to drop loot when killed.
Spreading RootsGoldGain a random Emblems. After 3 combats, gain another.
Spreading Roots+GoldGain 2 random Emblems and 2 gold.
StaffsmithGoldGain 2 random completed items that build from Needlessly Large Rod.
Stars Are BornGoldThe first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.
Sun and MoonGoldYour Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.
Sun and Moon+GoldYour Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios.
Sunfire BoardGoldCombat Start: Burn all enemies for 18% of their max Health over 18 seconds and reduce healing received by 33%.
SwordsmithGoldGain 2 random completed items that build from B.F. Sword.
Tesla CoilGoldEach of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage.
The Golden DragonGoldGain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 600 Health and 15% Durability.Mogul's Mail gives gold as well as combat power.Dragonlands Championship, 2022
Thorn-Plated ArmorGoldGain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage).
Time SkipGoldDisable your Shop for the next 3 rounds. Then gain 32 XP.
Tomb Raider IGoldFor the next 3 players eliminated, choose one of their completed items to keep.
Tons of Stats!GoldYour team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.
TONS of Stats!GoldYour team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana.
Trade SectorGoldGain a Shop reroll every round. Gain 2 gold.
Trade Sector+GoldGain a Shop reroll every round. Gain 8 gold.
Treasure HuntGoldGain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 18 gold on Shop rerolls. These chests persist until opened.
Trifecta IGoldGain 2 3-cost champions.
Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.
Two Much ValueGoldGain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.
Two TankyGoldWhen you field exactly 2 copies of a champion, they both gain 375 Health. When one copy dies, the other gains a 35% max Health Shield for 12 seconds. When you 3-star, gain a 2-star copy.
Two TrickGoldGain a random 2-star 2-cost and 2 random 2-star 1-cost champions.
U.R.FGoldGain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen.
UnrivaledGoldYou can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.
Urf's GambitGoldIf you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 3 gold now.
Vampiric Vitality IGoldYou heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.
Verticality IIUPDATEGoldChampions gain 2.5% Attack Damage, 2.5% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.
Warlord's HonorGoldEvery round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.
WarpathGoldGain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.
Water Lotus IGoldYour team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.
Weight The WorthGoldThe first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator.
Worth the WaitGoldGain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.
You Have My BowGoldGain a Recurve Bow. Your team gains 12% Attack Speed.
An Exalted AdventurePrismaticGain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.
At What CostPrismaticImmediately go to level 6 and gain 8 XP. You don't get to choose your future augments.
Band of Thieves IIPrismaticGain 2 Thief's Gloves. After 5 player combats, gain another.
Band of Thieves II+PrismaticGain 2 Thief's Gloves. After 5 player combats, gain another.
Band of Thieves II++PrismaticGain 2 Thief's Gloves. After 3 player combats, gain another.
Baron's LairPrismaticGain a random Tank item. After 8 seconds of combat, your team gains 4% bonus Attack Damage and Ability Power every second for the rest of combat.TFT Paris Open, 2025
Belt OverflowPrismaticGain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.
Birthday PresentPrismaticGain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).
Blazing Soul IIPrismaticCombat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.
Bronze For Life IIUPDATEPrismaticYour team gains 2.5% Damage Amp and 3 Armor and Magic Resist for each Bronze-tier trait.
Build A BudPrismaticGain a random 3-star 1-cost champion. Gain 6 gold.
Buried TreasuresPrismaticGain a random item component now and at the start of the next 5 rounds.
Buried Treasures IIIPrismaticGain a random item component now and at the start of the next 6 rounds.
Call to ChaosPrismaticGain a powerful and random reward.
Caretaker's ChosenPrismaticAs you level, gain more powerful items.
Level 4: Component anvil
Level 6: Completed item anvil
Level 8: Choose 1 of 5 Radiant items
Celestial Blessing IIIPrismaticYour team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.
Comeback StoryPrismaticYour team gains 4 Health and 0.3% Attack Speed per missing player Health.
Commerce CorePrismaticGain 16 free Shop rerolls now and 3 every round for the rest of the game.
Component HeistPrismaticAfter 6 player combats, gain 1 of every item component. Gain a random component now.
Component QuestUPDATEPrismaticGain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 1 gold.
Construct a CompanionPrismaticThe next 1-cost champion you buy is 3-star. Gain 2 gold.
CoronationPrismaticGain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.
Cursed CrownPrismaticGain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.
Cybernetic Uplink IIIPrismaticAllies holding an item gain 275 Health and 3 Mana Regen. Gain a Tear of the Goddess.
Expected UnexpectednessPrismaticNow and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.
Final AscensionPrismaticYour team gains 20% Damage Amp. After 15 seconds, this increases to 60% Damage Amp.
Forge a FriendPrismaticThe next 1-cost champion you buy is 3-star. Gain 5 gold.
Forge A FriendPrismaticThe next 1-cost champion you buy is 3-star. Gain 5 gold.
Forged In StrengthPrismaticGain 1 random Artifact. When you drop below 35 Health, gain 1 more random Artifact, 1 random completed item, and 2 random components.Remix Rumble Championship, 2023
Giant and MightyUPDATEPrismaticYour team becomes large, gaining 225 Health and 10% max Health.
Going LongPrismaticYou no longer gain interest. Gain 10 gold now. Gain 4 XP after every player combat.Interest is extra gold you gain per10g saved.
Golden GamblePrismaticGain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
Golden Gamble+PrismaticGain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
Golden Gamble++PrismaticGain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.
Hard CommitPrismaticGain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.
Hedge FundPrismaticGain 22 gold. Your max interest is increased to 10.
Hedge Fund+PrismaticGain 30 gold. Your max interest is increased to 10.Interest is extra gold you gain per 10g saved.
Hold the LineUPDATEPrismaticChampions in your back 2 rows gain 11% Ability Power and 11% Attack Damage for each champion that starts combat in your front row.
Invested+PrismaticGain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Invested++PrismaticGain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).
Investment Strategy IIUPDATEPrismaticYour champions gain 12 permanent max health per interest you earn. Your max interest is increased by 2. Gain 10 gold now.
Jeweled Lotus IIPrismaticYour team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Level Up!UPDATEPrismaticWhen you buy XP, gain an additional 2. Gain 10 immediately.
Living ForgePrismaticGain an Artifact Anvil now and after every 10 player combats.
Lucky GlovesPrismaticThief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.
Lucky Gloves+PrismaticThief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats.
Luxury SubscriptionUPDATEPrismaticGain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold.
At the start of the next 2 stages, gain the package again.
Master of All OriginsPrismaticOpen an armory and choose one of 3 traits. Gain a Lux with that trait and a Spear of Shojin.
Traits on your board are more likely to appear in the armory. Lux provides +2 to her chosen trait
Min-MaxUPDATEPrismaticGain a Golden Item Remover, 4 random components, and 4 gold.
Money MonsoonPrismaticGain 7 gold now and every round for the rest of the game.
Nesting AnvilsPrismaticGain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 4 gold.
Nesting Anvils+PrismaticGain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold.
New RecruitPrismaticGain +1 max team size and 1 four-cost champion.
New Recruit+PrismaticGain +1 max team size and 2 four-cost champions.
Nine LivesPrismaticSet your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.
One Buff Two BuffPrismaticGain a Red Buff, a Blue Buff, and a Champion Duplicator.
Pandora's Items IIIPrismaticRound start: items on your bench are randomized.
Gain 1 Radiant item.
Prismatic DestinyPrismaticGain a random Prismatic Augment and 4 gold.
Prismatic Destiny+PrismaticGain a random Prismatic Augment and 7 gold.
Prismatic TicketPrismaticEach time your shop is rerolled you have a 45% chance to gain a free reroll.
ProtagonistPrismaticGain a random 1-cost Champion Augment. After 3 turns, gain a copy of the champion at the start of every turn.
Pumping Up IIIPrismaticYour team gains 16% Attack Speed. After each round, they gain 2% more.
Quality Over QuantityPrismaticChampions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 7% Health. Gain 2 Magnetic Removers.Thief's Gloves counts as multiple items.
Radiant RascalPrismaticGain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round.
Radiant RefactorPrismaticGain a Masterwork Upgrade and 1 component anvil.Masterwork Upgrade upgrades an item to Radiant!
Radiant RelicsPrismaticChoose 1 of 5 Radiant items. Gain a Magnetic Remover.Radiant items are very powerful versions of completed items.
RetributionUPDATEPrismaticGain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 15% Critical Strike Chance.Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Shimmerscale EssencePrismaticGain a Gambler's Blade. After 6 player combats, gain a Mogul's Mail.
Shopping SpreePrismaticWhen you level up, gain a number of Shop refreshes equal to your level +1. Gain 6 gold.
Soul AwakeningPrismaticCombat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.
Spoils of War IIIPrismaticEnemies have a 40% chance to drop loot when killed.
Starter KitPrismaticGain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold.
At the start of the next 2 stages, gain that 4-cost champion again.
Subscription ServicePrismaticNow and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.
Sweet TreatsPrismaticGain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.
Sword OverflowPrismaticGain 4 BF Swords. Your BF Swords grant +4% Attack Speed.
Tactician's KitchenPrismaticGain a random Emblem. After 3 rounds, gain a Tactician's Cape.
The Golden EggPrismaticGain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.
The Trait TreePrismaticGain 3 random Emblems and 2 gold.
The Trait Tree+PrismaticGain 3 random Emblems, a Reforger, and 4 gold.
Tiniest TitanPrismaticGain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 10 gold now.
Tiny, but DeadlyPrismaticYour team becomes small, gaining 33% Attack Speed and Movement Speed.
Tomb Raider IIPrismaticGain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.
Trait LadderPrismaticGain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.
Trifecta IIPrismaticGain 3 3-cost champions. Allies gain 5% Attack Speed.
Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.
Unlimited PowerPrismaticGain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover.Useful for Magic Carries!
Upward MobilityPrismaticBuying XP costs 1 less. Gain 2 Health and 2 Shop rerolls whenever you level up.
Urf's Grab BagPrismaticGain 1 Spatula, 3 random components, and 5 gold.
Verticality IIIUPDATEPrismaticChampions gain 4% Attack Damage, 4% Ability Power, 3.5 Armor, and 3.5 Magic Resist for each ally that shares a trait with them.
Wand OverflowPrismaticGain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.
Water Lotus IIPrismaticYour team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds.
We Stick TogetherPrismaticGain an Emblem of a random trait and a completed item anvil. Allies with that trait gain 30% Attack Speed.
0 0Into The Arcane Tactician's Crown, 2025
Win OutPrismaticWhen you reach level 9, immediately level to 10 and gain 8 free Shop rerolls. Gain 10 XP now.
Wise SpendingPrismaticYou can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 1 gold now.
Worth the Wait IIPrismaticGain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Woven MagicPrismaticGain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: 0/3).
No augments match.