Augments

Tier

402

  • AFK
    Silver

    You cannot perform actions for the next 3 rounds. Afterwards, gain 17 gold.

  • Augmented Power
    Silver

    Your next augment is one tier higher.

  • Backup Bows
    Silver

    Gain a Recurve Bow. After your champions attack 1000 times, get 2 more.

  • Band of Thieves
    Silver

    Gain 1 Thief's Gloves.

  • Best Friends I
    Silver

    Allies isolated in pairs gain 10% Attack Speed and 9 Armor and Magic Resist at the start of combat.

  • Big Friend I
    Silver

    Allies that start combat next to an ally with over 1750 Health gain 10% Durability. Gain a Giant's Belt.

  • Boxing Lessons
    Silver

    Your team gains 30 Health for each champion that starts combat in the front row.

  • Branching Out
    Silver

    Gain a random Emblem.

  • Branching Out+
    Silver

    Gain a random Emblem and a Reforger.Reforgers allow you to remake any item.

  • Called Shot
    Silver

    Set your win streak to +4. Gain 4 gold.

  • Capital Gains I
    Silver

    Store gold equal to the interest you earn. On 3-3, gain gold equal to 100% of the stored gold. Gain 1 gold now.

  • Caretaker's Ally
    Silver

    Gain a random 2-cost champion now. Gain the same one again every time you level up.

  • Carve a Path
    Silver

    Gain a B.F. Sword. After your champions deal 65000 physical damage, gain 2 more.

  • Celestial Blessing I
    Silver

    Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.

  • Champ Delivery
    Silver

    Gain 3 2-cost champions. After 6 rounds, gain 3 more.

  • Champ Delivery+
    Silver

    Gain 3 3-cost champions. After 6 rounds, gain 3 more.

  • Champ Delivery++
    Silver

    Gain 3 4-cost champions. After 6 rounds, gain 3 more.

  • Chaotic Evolution
    Silver

    Starring up a champion grants them one of the following: 100 Health, 6% Durability, 10% Ability Power, 10% Attack Damage, 10% Attack Speed. Bonuses stack.

  • Charge Transfer I
    Silver

    Your team gains 7% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.

  • Chosen of the Sun
    Silver

    Gain a Leona, a Kayle, and a Sejuani. Leona gains 70 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.

  • Climb The Ladder I
    Silver

    Each time an ally dies, allies that share at least one trait with them gain 3.5% Ability Power, 3.5% Attack Damage, 3.5 Armor, and 3.5 Magic Resist.

  • Cognitive Tax
    Silver

    Gain 8 gold and 1 XP.

  • Cognitive Tax+
    Silver

    Gain 12 gold and 3 XP.

  • Component Buffet
    Silver

    Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.

  • Continuous Conjuration
    Silver

    Gain a Needlessly Large Rod. After your team deals 42000 magic damage, gain 2 more.

  • Corrosion
    Silver

    Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.

  • Crafted Crafting
    Silver

    Whenever you craft a completed item, gain 2 rerolls.

  • Delayed Start
    Silver

    Sell your board and bench. Gain 4 random 2-star 1-cost champions. Disable your Shop for the next 3 rounds.

  • Dummify
    Silver

    Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1150 Health per stage. Gain a random non-tank 2-star 2 cost champion.

  • Efficient Shopper
    Silver

    For the next 4 carousels, gain a second copy of the champion taken. Gain 4 gold now.

  • Electrocharge IUPDATE
    Silver

    Every 4 attacks an ally takes, they deal 25-80 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

  • Exiles I
    Silver

    Your champions that start combat with no adjacent champions gain a 20% max Health shield for 10 seconds.

  • Expedition
    Silver

    At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.

  • Extra Buckles
    Silver

    Gain a Giant's Belt. After your champions take 75000 damage, get 2 more.

  • Eye For An Eye
    Silver

    For every 15 ally champions that die, gain a random component (max 3).

  • Eye For An Eye+
    Silver

    Gain a random component. For every 18 ally champions that die, gain another component (max 2).

  • Feeling Lucky
    Silver

    Gain 12 gold, then flip a coin. If heads, gain 4 more gold.

  • Find Your Center
    Silver

    Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.

  • Firesale
    Silver

    Each round, steal a random 3-cost or lower champion from the shop. Gain 1 gold.

  • Flame On
    Silver

    Your 1 and 2-cost Inferno champions gain 0.2 Attack Damage and Ability Power. The one who did the most damage last combat gains double. Gain a Varus and an Akali.

  • Flowing Tears
    Silver

    Gain a Tear of the Goddess. After your champions spend 6500 Mana, gain 2 more.

  • Focused Fire
    Silver

    Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.

  • Future FocusedUPDATE
    Silver

    Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 5 gold.

  • Glass Cannon I
    Silver

    Allies that start combat in the back row begin combat at 80% Health but gain 16% Damage Amp.

  • Good For Something I
    Silver

    Champions that aren't holding items have a 40% chance to drop 1 gold on death.

  • Group Hug IUPDATE
    Silver

    Combat start: Champions grant other adjacent champions 7 Armor and Magic Resist. This effect stacks.

  • Healing Orbs I
    Silver

    When an enemy dies, a nearby ally is healed for 250 Health.

  • Iron Assets
    Silver

    Gain a component anvil and 3 gold.

  • Item Collector I
    Silver

    For each unique item they are holding, your team gains 1% Attack Damage and 1% Ability Power.

  • Item Grab Bag
    Silver

    Gain 1 random completed item.

  • Item Grab Bag I
    Silver

    Gain 1 random completed item.

  • Keepers I
    Silver

    Combat start: Grant units with adjacent allies a 130 Health Shield for 8 seconds. This Shield stacks.

  • Kick Start
    Silver

    Gain a random 2-star 2-cost champion and 1 gold.

  • Kingslayer
    Silver

    After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.

  • Late Game Specialist
    Silver

    When you reach Level 9, gain 27 gold.

  • Latent Forge
    Silver

    After 8 player combats, gain an Artifact anvil.

  • Lineup
    Silver

    Your team gains 2 Armor and Magic Resist for each ally that starts combat in the front two rows.

  • Lit Fuse
    Silver

    Allies that start in the back two rows split 60 total Mana after 6 seconds of combat.

  • Loaded Dice
    Silver

    Your dice and coins are luckier.

    Roll a die and gain gold equal to the number rolled. Then flip a coin and gain 1 gold if you flip heads.

  • Lunch Money
    Silver

    Every 8 damage you deal to enemy tacticians gives you 2 gold.

  • Makeshift Armor I
    Silver

    Champions without items equipped gain 30 Armor and Magic Resist.

  • Missed Connections
    Silver

    Gain a copy of each 1-cost champion.

  • On a Roll
    Silver

    Whenever you star up a champion that you fielded last combat, gain 1 free Shop rerolls. Gain 6 gold.

  • One, Two, Five!
    Silver

    Gain 1 random component, 2 gold, and 1 random 5-cost champion.

  • Ones Two Three
    Silver

    Gain 2 1-cost champions, 1 2-cost champion, and 1 3-cost champion.

  • Over Encumbered
    Silver

    For the next stage, you only get 2 bench slots. After, get 2 item components.

  • Pandora's Items
    Silver

    Round start: items on your bench are randomized.

    Gain 1 random component.

  • Pandora's Items I
    Silver

    Round start: items on your bench are randomized.

    Gain 1 random component.

  • Partial Ascension
    Silver

    After 12 seconds of combat, your units gain 20% Damage Amp.

  • Patience Is A Virtue
    Silver

    Gain 4 rerolls now. Each round, gain 1 free reroll if you did not buy a champion last round.

  • Placebo
    Silver

    Your team gains 1% Attack Speed. Gain 8 gold.

  • Placebo+
    Silver

    Your team gains 1% Attack Speed. Gain 14 gold.

  • Pocket Recombobulator
    Silver

    Get 2 Pocket Recombobulators, a consumable that transforms a 1 or 2-cost champion into one of a higher cost. They keep their Star level. Also receive 2 Reforgers.

  • Preparation I
    Silver

    Champions on your bench permanently gain 30 Health, 3% Attack Damage, and 3% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

  • Pumping Up I
    Silver

    Your team gains 6% Attack Speed. After each round, they gain 0.5% more.

  • Quick Streaks
    Silver

    You gain twice as much progress towards win and loss streaks. Gain 2 gold.

  • Recombobulator
    Silver

    Champions on your board permanently transform into random champions 1 cost tier higher (max 5). Gain 2 Magnetic Removers and 3 free rerolls.

  • Reroll Transfer
    Silver

    For every 1 unused Augment Reroll, gain 3 free shop rerolls. Gain 1 gold.Does not include the round this augment is selected.

  • Residual Magic
    Silver

    Your team gains 60 Health. Each time you purchase a Wisp, increase this by 10.

  • Residual Magic +
    Silver

    Your team gains 75 Health. Each time you purchase a Wisp, increase this by 10.

  • Residual Magic ++
    Silver

    Your team gains 90 Health. Each time you purchase a Wisp, increase this by 10.

  • Restart Mission
    Silver

    Remove all champions on your board and bench. Gain 2 random 2-star 3-costs, 2 2-star 2-costs, and 1 2-star 1-cost champion.

  • Rigged Shop+
    Silver

    Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.

  • Risky Moves
    Silver

    Your Tactician loses 20 Health, but after 7 player combats, gain 26 gold.

  • Rolling For Days
    Silver

    Gain 10 free Shop rerolls.

  • Rolling For Days I
    Silver

    Gain 10 free Shop rerolls.

  • Second Wind
    Silver

    After 10 seconds of combat, your team heals 40% of their missing Health.

  • Silver Destiny
    Silver

    Gain a random Silver Augment and 2 gold.

  • Silver Destiny+
    Silver

    Gain a random Silver Augment and 4 gold.

  • Silver Destiny++
    Silver

    Gain a random Silver Augment and 7 gold.

  • Silver Spoon
    Silver

    Gain 10 XP.

  • Size Matters
    Silver

    Gain a Giant's Belt. After a champion starts combat with more than 3600 max Health, gain a Warmog's Armor.

  • Slice of Life
    Silver

    Twice per stage, gain a random champion. Its cost increases by Stage. This effect ends after receiving 1 5-cost champion.

  • Slightly Magic Roll
    Silver

    Roll a die. Gain rewards based on the number rolled.

  • Small Grab Bag
    Silver

    Gain 2 random item components.

  • Spoils of War I
    Silver

    Enemies have a 25% chance to drop loot when killed.

  • Stand United
    Silver

    Your units gain 1.5% Attack Damage and 1.5% Ability Power for each non-unique Trait active across your team.

  • Survivor
    Silver

    Gain 4 gold. After 3 players are eliminated, gain 100 more gold.

  • Table Scraps
    Silver

    After the next 2 carousels, gain one champion that was not taken and its item. Gain 1 gold.

  • Team Building
    Silver

    Gain a Lesser Champion Duplicator. Gain another after 5 player combats.This item allows you to copy a 3-cost or less champion.

  • Teaming Up
    Silver

    Gain 1 random component and 2 random 3-cost champions.

  • The Tower
    Silver

    Gain a giant Training Dummy. Every 4 seconds, it zaps the 3 nearest enemies dealing 5% max Health true damage.

  • Tiny Titans
    Silver

    Increase your current and max player health by 20.

  • Titanic Titan
    Silver

    Increase your current and max player Health by 25. On carousel rounds you are released earlier, but are much slower.

  • Twin Guardians
    Silver

    If you have exactly 2 allies in your first row, grant them 100 Health, 35 Armor, and 35 Magic Resist.

  • Underdogs
    Silver

    Whenever your team has fewer allies alive than your opponent, regenerate 4% missing Health each second (Max: 150).

  • Verticality I
    Silver

    Champions gain 1.5% Attack Damage, 1.5% Ability Power, 1.5 Armor, and 1.5 Magic Resist for each ally that shares a trait with them.

  • Wisp Rebate
    Silver

    Each time you purchase a Wisp, gain 2 gold. Gain 4 gold now.

  • Wisp Rebate+
    Silver

    Each time you purchase a Wisp, gain 2 gold. Gain 8 gold now.

  • Young and Wild and Free
    Silver

    You can always move freely on Carousel rounds. Gain 5 gold.

  • A Golden Quest
    Gold

    The first time you have 165 or more gold, gain a 2-star 5-cost champion and 2 items tailored to them.

  • A Magic Roll
    Gold

    Roll 3 dice. Gain rewards based on their total.

  • A Story of Seven
    Gold

    Collect Golden Balls by defeating players in combat. Collect all 7 for a reward, then restart the quest with more powerful rewards.

    Gain a 2-star 1-cost champion to start your journey.

  • Advanced Loan
    Gold

    Gain 20 Gold. Your next augment is one tier lower.

  • Advanced Loan+
    Gold

    Gain 33 Gold. Your next augment is one tier lower.

  • Aim For The Top!
    Gold

    You are more likely to fight stronger players, and you know who you will fight. When you lose, gain 2 XP. After your first win and every 3 wins after, gain a component.

  • All That Shimmers
    Gold

    Choose a gold-generating Artifact item and gain a Magnetic Remover.

  • All That Shimmers+
    Gold

    Choose a gold-generating Artifact. Gain a Magnetic Remover and 4 gold.

  • Another One!
    Gold

    The next completed item you make grants an additional copy of it. Gain 5 gold now.

  • Another One!+
    Gold

    The next completed item you make grants another copy of it. Gain 1 component anvil.

  • Arcane Viktor-y
    Gold

    After 8 seconds of combat, stun the enemy team for 1.5 seconds. Repeat this after 18 seconds of combat.TFT Macao Open, 2024

  • Ascension
    Gold

    After 12 seconds of combat, your units gain 35% Damage Amp.

  • Aura Farming
    Gold

    Gain a 2-star 5-cost champion holding a recommended item. You cannot field it until Stage 4-3.

  • Backline Blueprint
    Gold

    Gain a 3-cost non-Tank champion and an Emblem that matches their class.

  • Backup Dancers
    Gold

    Combat start: Every 3 seconds, champions in your 3 rightmost bench slots grant your team 3% Attack Speed per slot.

  • Beast Within
    Gold

    Primal grants an additional Blessing. Gain a Vi now and a Nidalee after 3 rounds.

  • Beast Within
    Gold

    Primal grants an additional Blessing. Gain a Vi now and a Sivir after 3 rounds.

  • Beast Within+
    Gold

    Primal grants an additional Blessing. Gain a Vi and a Nidalee.

  • Beast Within+
    Gold

    Primal grants an additional Blessing. Gain a Vi and a Sivir.

  • Best Friends II
    Gold

    Allies isolated in pairs gain 15% Attack Speed and 14 Armor and Magic Resist at the start of combat.

  • Big Friend II
    Gold

    Allies that start combat next to an ally with over 1750 Health gain 13% Durability. Gain a Giant's Belt.

  • Big Grab Bag
    Gold

    Gain 3 random components, 2 gold, and 1 Reforger.

  • Birthday Reunion
    Gold

    Gain a random 2-star 2-cost champion. At Level 6, gain a random item component. At Level 9, gain a random 2-star 5-cost champion.Inkborn Fables Tactician's Crown, 2024

  • Blazing Soul I
    Gold

    Combat start: Your highest Attack Speed champion gains 20% Ability Power and 20% Attack Speed. Repeat on another ally every 3 seconds.

  • Blood Offering
    Gold

    Gain a Bloodthirster. Combat start: Allies holding Bloodthirsters lose 15% Health but gain a 20% Health shield and 12% Attack Damage and Ability Power.

  • Blood Rage
    Gold

    Your allies gain 12-25% Damage Amp based on their missing Health. Maximum Damage Amp gained at 30% Health.

  • Blossom's Call
    Gold

    When you buy a Wisp, gain a random Blossom champion based on the Wisp's cost. Gain a Yunara, a Yorick, and a Karma.

  • Bodyguard Training
    Gold

    Allies gain 15 Armor and Magic Resist, increased by 2 per player level.Gizmos & Gadgets Championship, 2022

  • Bonus Gifts
    Gold

    Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 1 gray loot orbs.

  • Bonus Gifts+
    Gold

    Whenever you open a loot orb, you have a 25% chance to gain a gray loot orb. Gain 2 gray loot orbs.

  • Booster Pack
    Gold

    Gain 12 gold of random champions. (At least one 3-cost guaranteed!)

  • Booster Pack+
    Gold

    Gain 18 gold of random champions. (At least one 4-cost guaranteed!)

  • Booster Pack++
    Gold

    Gain 26 gold of random champions. (At least one 5-cost guaranteed!)

  • Bronze For Life I
    Gold

    Your team gains 2.5% Damage Amp for each Bronze-tier trait.

  • Calculated Loss
    Gold

    After losing your combat, gain 2 gold and a free Shop reroll.

  • Capital Gains II
    Gold

    Store gold equal to the interest you earn. On 3-3, gain gold equal to 125% of the stored gold. Gain 3 gold now.

  • Care Package
    Gold

    Now and at the start of the next 2 Stages, receive a care package with loot and 1 gold.

  • Caretaker's Favor
    Gold

    Gain a component anvil when you reach level 5, 6, 7, and 8.The anvil offers 4 choices.

  • Celestial Blessing II
    Gold

    Your team gains 18% Omnivamp. Excess healing is converted to a shield up to 400 Health.

  • Charge Transfer II
    Gold

    Your team gains 10% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.

  • Clear Mind
    Gold

    If there are no champions on your bench at the end of player combat, gain 3 XP.

  • Climb The Ladder II
    Gold

    Each time an ally dies, allies that share at least one trait with them gain 7% Ability Power, 7% Attack Damage, 6 Armor, and 6 Magic Resist.

  • Clockwork Accelerator
    Gold

    Your team gains 10% Attack Speed every 3 seconds in combat.

  • Cloning Facility
    Gold

    Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.

  • Cluttered Mind
    Gold

    Gain 4 1-cost champions now. If your bench is full at the end of player combat, gain 3 XP.

  • Cognitive Overload
    Gold

    Gain 7 gold, 1 2-star 1-cost champion, 1 2-cost champion, 2 3-cost champions, 1 XP, and 1 Shop reroll.

  • Consuming Flora
    Gold

    Gain a Flora Fatalis emblem. The champion holding the emblem gains 50% increased benefits from Flora Fatalis. Gain 3 gold.

  • Cooking Pot
    Gold

    At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan.

  • Cosmic Restart
    Gold

    Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 15 free Shop rerolls.

  • Coven Acolyte
    Gold

    When you choose to continue gathering Coven essence, heal 2 Tactician health. Gain a Camille, an Elise, and a Caitlyn.

  • Crash Test Dummies
    Gold

    Gain 2 Training Dummies. Combat start: Your Training Dummies launch themselves towards a group of enemies and Stun them for 1 seconds.

  • Crown's Will
    Gold

    Gain a Needlessly Large Rod and a Chain Vest. Your team gains 8 Ability Power and 6 Armor.

  • Cry Me A River
    Gold

    Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4.

  • Cybernetic Implants
    Gold

    Your champions holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword.

  • Cybernetic Uplink
    Gold

    Your champions holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess.

  • Dark Ritual
    Gold

    Converting Coven Essence to rewards grants Coven champions Ability Power instead of loot. Gain a Camille, an Elise, and a Caitlyn.

  • Deadlier Blades
    Gold

    Gain a Deathblade. Deathblades permanently gain 1% Attack Damage whenever their holders score a takedown.

  • Deadlier Caps
    Gold

    Gain a Rabadon's Deathcap. Rabadon's Deathcaps grant 1 Mana Regen and permanently gain 1% Ability Power whenever their holders score a takedown.

  • Double TroubleUPDATE
    Gold

    When you field exactly 2 copies of a champion, they both gain 30% Attack Damage and 30% Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.

  • Duo Queue
    Gold

    Gain 2 random 5-cost champions and 2 copies of a random component.

  • Early LearningsUPDATE
    Gold

    Your team gains 3% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.

  • Electrocharge II
    Gold

    Every 4 attacks an ally takes, they deal 50-140 (based on current Stage) magic damage to nearby enemies (1 second cooldown).

  • Embiggen
    Gold

    Fae pixies are now larger and grant 50% more Attack Damage and Ability Power. Fae champions gain 10% Attack Damage and Ability Power immediately. Gain a Xayah and a Rakan.

  • Epic Rolldown
    Gold

    When you reach Level 8, gain 20 Shop rerolls.Runeterra Reforged Championship, 2023

  • Epoch
    Gold

    Now, and at the start of every stage, gain 4 XP and 2 free rerolls.

  • Epoch+
    Gold

    Now, and at the start of every stage, gain 8 XP and 2 free rerolls.

  • Evil Beyond Measure
    Gold

    Your champions deal 4.5% of their damage as True Damage for each Star level.

  • Exclusive Customization
    Gold

    Gain a Lucky Item Chest, a Magnetic Remover and 7 gold.

  • Exclusive Customization II
    Gold

    Gain 2 Lucky Item Chests, a Magnetic Remover, and 7 gold.Use a Lucky Item Chest on a champion to choose from an armory of recommended items!

  • Exiles II
    Gold

    Your champions that start combat with no adjacent champions gain a 30% max Health shield for 10 seconds.

  • Explosive Growth
    Gold

    Now and at the start of the next 3 rounds, gain 7 XP.

  • Explosive Growth+UPDATE
    Gold

    Now and at the start of the next 3 rounds, gain 9 XP.

  • Feed the Flames
    Gold

    Gain a Sunfire Cape. Your team gains 12% Omnivamp when attacking Burning enemies.

  • Flexible
    Gold

    Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.

  • Forward Thinking
    Gold

    Lose all your gold. After 5 player combats, gain back the original amount and another 62 gold.

  • FOURcing
    Gold

    Gain a random 4-cost champion. For each item equipped to that champion, your team gains 100 health.

  • Frontline Foundation
    Gold

    Gain a 2-star 1-cost Tank champion and an Emblem that matches their class.

  • Fully Adapted
    Gold

    Gain an Adaptive Helm. Champions holding this item gain both effects.

  • Gain @Gold@ Gold
    Gold

    Gain 21 gold.

  • Gain 21 Gold
    Gold

    Gain 21 gold.

  • Gilded Steel
    Gold

    Gain two 5-cost champions. If you field at least one 5-cost champion, your 1 to 4-cost champions gain 8% Durability.K.O. Coliseum Tactician's Crown, 2025

  • Glass Cannon II
    Gold

    Allies that start combat in the back row begin combat at 80% Health but gain 25% Damage Amp.

  • Gold Destiny
    Gold

    Gain a random Gold Augment and 3 gold.

  • Gold Destiny+
    Gold

    Gain a random Gold Augment and 5 gold.

  • Gold For Dummies
    Gold

    Gain a Training Dummy. Every 10 seconds, all Training Dummies grant 1 gold.

  • Golemify
    Gold

    Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 33% of their combined Attack Damage. The Golem gains 1200 Health per stage. Gain a non-Tank 2-star 2-cost champion.

  • Group Hug IIUPDATE
    Gold

    Combat start: Champions grant other adjacent champions 10 Armor and Magic Resist. This effect stacks.

  • Hard Bargain
    Gold

    You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round.When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries.

  • Healing Orbs II
    Gold

    When an enemy dies, a nearby ally is healed for 575 Health.

  • Heart of SteelUPDATE
    Gold

    Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 18 permanent max Health.

  • Heavy Is the Crown
    Gold

    Gain a Crown of Demacia, which provides significant bonuses to the wearer. If the holder dies, lose the round.

  • Hefty Rolls
    Gold

    Your team gains 9 Health and size for each time you've rolled this game. Gain 5 gold.

  • Heroic Grab BagUPDATE
    Gold

    Gain 2 Lesser Champion Duplicators. Gain 6 gold.

  • Heroic Grab Bag+
    Gold

    Gain 2 Lesser Champion Duplicators. Gain 8 gold.

  • Heroic Grab Bag++
    Gold

    Gain 2 Lesser Champion Duplicators. Gain 14 gold.

  • High Voltage
    Gold

    Gain an Ionic Spark. Your Ionic Sparks have +3 hex radius and do 25% more damage.

  • Howling Gale
    Gold

    For every 550 Mana your team spends, summon a whirlwind that knocks up enemies.

  • Hustler
    Gold

    You no longer gain interest but gain 3 gold at the start of every player combat round. Gain 3 gold now.Interest is extra gold you gain per10g saved.

  • Indiscriminate Killer
    Gold

    Gain a Giant Slayer. Giant Slayers gain their Damage Amp against all enemies instead of just Tanks.

  • Infinity Protection
    Gold

    Gain 3 gold now. On Stage 3-7, gain an Infinity Force. Infinity Force gives allies in the same row a 12% Health shield.Monsters Attack Championship, 2023

  • Investment Strategy IUPDATE
    Gold

    Your champions gain 9 permanent max health per interest you earn. Gain 6 gold now.

  • It's Me, Baby
    Gold

    Gain a championship hex in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 5 takedowns.Lore & Legends Tactician's Crown, 2026

  • Item Collector II
    Gold

    Your team gains 20 Health. For each unique item they are holding, your team gains bonus 5 Health, 1% Attack Damage, and 1% Ability Power.

  • Item Extraction
    Gold

    The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain an Azir and a Rek'Sai.

  • Jeweled Lotus IUPDATE
    Gold

    Your team gains 15% Critical Strike Chance and Precision.Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

  • Kahunahuna
    Gold

    Every 5th attack deals bonus true damage equal to 100% Basic Attack Damage.

  • Keepers II
    Gold

    Combat start: Grant units with adjacent allies a 210 Health Shield for 8 seconds. This Shield stacks.

  • Know Your Enemy
    Gold

    You can see who you will fight next. Your team gains 8% Damage Amp, increased to 15% if you and your opponent have any of the same traits active.

  • Last Second Save
    Gold

    The first time each ally falls below 35% Health, they restore 20% maximum Health.

  • Late Game Scaling
    Gold

    Gain 2 XP at the start of player combat rounds. Your 5-cost champions gain 12% Health and 12% Attack Speed.Cyber City Tactician's Crown, 2025

  • Legion Of Threes
    Gold

    Gain a random Emblem. Your 3-cost champions and all allies equipped with an Emblem gain 150 Health and 12% Attack Speed.Reckoning Championship, 2021

  • Little Buddies
    Gold

    Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board.

  • Mace's Will
    Gold

    Gain a Sparring Gloves. Your team gains 25% Critical Strike Chance.

  • Makeshift Armor II
    Gold

    Champions without items equipped gain 50 Armor and Magic Resist.

  • Malicious Monetization
    Gold

    Gain 4 gold. For the next 2 rounds, enemy champions drop 2 gold when killed.

  • Max Build
    Gold

    Gain 10 free Shop rerolls. When you reach level 9, gain 3 free Shop rerolls and a Champion Duplicator.Galaxies Championship, 2020

  • Mess Hall
    Gold

    After 10 seconds of combat, your champions gain 8% Attack Speed and attacks also hurl 2 delicious projectiles that deal 25 () magic damage.

  • Misfits
    Gold

    Your team gains 55 Health for each active Unique trait. Gain a Rhaast and a Miss Fortune.Unique traits belong to 1 champion and are shown in orange.

  • Money Hungry
    Gold

    Gain 7 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.

  • Money Hungry+
    Gold

    Gain 13 gold now, then 7 gold at the start of every stage. Picking up gold makes your Tactician larger.

  • Moonlight
    Gold

    Combat start: 1 random 1-cost champion is upgraded to 3-star for that round and gains 40% Attack Damage and 40% Ability Power.

  • Nature's Shelter
    Gold

    Champions that start combat adjacent to an Elderwood plant gain 15% Attack Speed and heal 2% of their maximum Health every 2 seconds. Gain an Alistar, an Ornn, and a Xayah.

  • NO SCOUT NO PIVOT
    Gold

    Champions that fight in player combat cannot be benched or sold. Your team gains 1% Health, and 1% Attack Damage and Ability Power after player combat.

  • Noble Sacrifice
    Gold

    When your first ally dies each combat, grant your team 25 + 10% of that ally's Armor and Magic Resistance.

  • Omega RiftbeastUPDATE
    Gold

    You can now choose a second Alpha Riftbeast. Alpha Riftbeasts gain 15% max Health and 12% Attack Speed. Gain a Scuttlecrab, a Cinderling, and a Pebbles.

  • Overheal
    Gold

    Every third attack deals 110% damage and heals 60% of the damage. Excess healing is converted to a shield up to 400 Health.

  • Pandora's Bench
    Gold

    At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold.

  • Pandora's Items IIUPDATE
    Gold

    Round start: items on your bench are randomized.

    Gain 2 random components and 1 gold.

  • Pandora's Items II+
    Gold

    Round start: items on your bench are randomized.

    Gain 2 random components and 4 gold.

  • Pandora's Items II++
    Gold

    Round start: items on your bench are randomized.

    Gain 2 random components and 6 gold.

  • Patient Study
    Gold

    After player combat, gain 2 XP if you won or 3 XP if you lost.

  • Piercing Sight
    Gold

    Enemies take 1% damage as bonus true damage, increased by 1% up to 20% every time they take damage.

  • Pilfer
    Gold

    Each round, gain a 1-star copy of the first champion you killed last combat. The first time you gain 21 gold worth of champions in this way, gain a Thief's Gloves.

  • Plot Armor
    Gold

    Your team gains 8 Armor and Magic Resist. After falling below 50% Health, increase this to 40 for the rest of combat.

  • Portable Forge
    Gold

    Choose 1 of 4 Artifacts.Artifacts are more powerful items with a unique effect.

  • Preparation II
    Gold

    Champions on your bench permanently gain 50 Health, 5% Attack Damage, and 5% Ability Power every round. Champions start with 1 stack of this effect, and can stack up to 4 times.

  • Prizefighter
    Gold

    Gain 2 item components. Every 5 wins gives you an item component.

  • Promised Protection
    Gold

    Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health.

  • Psychic Forge
    Gold

    Round start Completed Items on benched champions turn into one of their recommended items. Gain a random completed item.

  • Pumping Up II
    Gold

    Your team gains 10% Attack Speed. After each round, they gain 1% more.

  • Pyromaniac
    Gold

    Gain a Red Buff. Your Burns deal 50% increased damage.

  • Quiet Quitting
    Gold

    For the next 3 player combats, you cannot use your shop. After, gain 24 gold and a Completed Item Anvil.

  • Raining Gold
    Gold

    Gain 7 gold now and 1 gold every round.

  • Raining Gold+
    Gold

    Gain 18 gold now and 1 gold every round.

  • ReinFOURcement
    Gold

    The next 4-cost champion you buy with gold is instantly upgraded to 2-star. Gain 7 gold.

  • Replication
    Gold

    Choose 1 of 3 components. For the next 2 rounds, gain a copy of that component.

  • Salvage Bin
    Gold

    Gain 1 random completed item now, and 1 component after 8 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

  • Salvage Bin+
    Gold

    Gain 1 random completed item now, and 1 component after 4 player combats. Selling champions breaks completed items into components (excluding Tactician's items and Emblems).

  • Savings Account
    Gold

    After you earn 50 gold in interest, gain 25 gold. Your max interest is increased to 7. Gain 2 gold now.

  • Scapegoat
    Gold

    Gain a Training Dummy and 4 gold. If it is the first to die each player combat, gain 1 gold.

  • Scoreboard Scrapper
    Gold

    Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the Top 4, they have 10% more Health.

  • Second Wind II
    Gold

    After 10 seconds of combat, your team heals 60% of their missing Health.

  • Seraphim's Staff
    Gold

    Gain an Archangel's Staff. Archangel's Staff grants 2 additional Mana Regen if its holder has 90% or more Ability Power.

  • Side Effects
    Gold

    When an ally is healed, they deal 50% of the healing to their target as magic damage. Every 5 seconds, allies heal for 4% of their max Health.

  • Slammin'
    Gold

    Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

  • Slammin'+
    Gold

    Gain 4 gold and 10 XP now. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP.

  • Small Furry Friend
    Gold

    While Sprykin is active, gain a second BFF summon that is 45% as powerful. Gain a Teemo, a Veigar, and a Kobuko.

  • Solo Leveling
    Gold

    For the next 5 combats, your team size is 1, but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

  • Solo Plate
    Gold

    Gain a Gargoyle Stoneplate. Allies holding Gargoyle Stoneplate gain 17% max Health if they start combat alone in their row.

  • Spear's Will
    Gold

    Your team gains 8% Attack Damage and 5 Mana. Gain a B.F. Sword and a Tear of the Goddess.

  • Speedy Double Kill
    Gold

    Gain a Guinsoo's Rageblade. When 2 players are eliminated, gain 40 gold.Fates Championship, 2021

  • Spirit Link
    Gold

    Champions restore 5% of their max Health every 4 seconds. Increase the healing by 0.5% for every 10 missing player Health.

  • Spirit Of RedemptionUPDATE
    Gold

    Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 9% of their missing Health.

  • Spoils of War II
    Gold

    Enemies have a 30% chance to drop loot when killed.

  • Spreading Roots
    Gold

    Gain a random Emblems. After 3 combats, gain another.

  • Spreading Roots+
    Gold

    Gain 2 random Emblems and 2 gold.

  • Staffsmith
    Gold

    Gain 2 random completed items that build from Needlessly Large Rod.

  • Stars Are Born
    Gold

    The first 1-cost and 2-cost champions you buy are instantly upgraded to 2-star. Gain 7 gold.

  • Sun and Moon
    Gold

    Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and a Diana.

  • Sun and Moon+
    Gold

    Your Lunar champions gain 100 Health and 8% Damage Amp for each unique Solar champion fielded. Gain a Leona, a Kayle, and an Aphelios.

  • Sunfire Board
    Gold

    Combat Start: Burn all enemies for 18% of their max Health over 18 seconds and reduce healing received by 33%.

  • Swordsmith
    Gold

    Gain 2 random completed items that build from B.F. Sword.

  • Tesla Coil
    Gold

    Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 240-270 magic damage based on stage.

  • The Golden Dragon
    Gold

    Gain a Mogul's Mail. Champions holding Mogul's Mail take up +1 team slot but gain 600 Health and 15% Durability.Mogul's Mail gives gold as well as combat power.Dragonlands Championship, 2022

  • Thorn-Plated Armor
    Gold

    Gain a Bramble Vest. Your Bramble Vests deal 20-170% more damage (based on Stage).

  • Time Skip
    Gold

    Disable your Shop for the next 3 rounds. Then gain 32 XP.

  • Tomb Raider I
    Gold

    For the next 3 players eliminated, choose one of their completed items to keep.

  • Tons of Stats!
    Gold

    Your team gains 44 Health, 4% Attack Damage, 4% Ability Power, 4 Armor, 4 Magic Resist, 4% Attack Speed, and 4 Mana.

  • TONS of Stats!
    Gold

    Your team gains 88 Health, 8% Attack Damage, 8% Ability Power, 8 Armor, 8 Magic Resist, 8% Attack Speed, and 8 Mana.

  • Trade Sector
    Gold

    Gain a Shop reroll every round. Gain 2 gold.

  • Trade Sector+
    Gold

    Gain a Shop reroll every round. Gain 8 gold.

  • Treasure Hunt
    Gold

    Gain a locked chest each Stage between now and Stage 6. Unlock each chest when you spend 18 gold on Shop rerolls. These chests persist until opened.

  • Trifecta I
    Gold

    Gain 2 3-cost champions.
    Combat Start: 3 random 3-cost champions gain 220 Health and 20% Attack Speed.

  • Two Much Value
    Gold

    Gain 1 reroll for every 2 unique 2-cost champions fielded last player combat. Gain 1 2-cost champions.

  • Two Tanky
    Gold

    When you field exactly 2 copies of a champion, they both gain 375 Health. When one copy dies, the other gains a 35% max Health Shield for 12 seconds. When you 3-star, gain a 2-star copy.

  • Two Trick
    Gold

    Gain a random 2-star 2-cost and 2 random 2-star 1-cost champions.

  • U.R.F
    Gold

    Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen.

  • Unrivaled
    Gold

    You can field Rengar and Kha'Zix together with no penalties, and they gain bonuses when the other casts. Gain a Rengar and a Kha'Zix.

  • Urf's Gambit
    Gold

    If you win your next player combat, gain a Spatula. If you lose, gain a Frying Pan. Gain a component anvil and 3 gold now.

  • Vampiric Vitality I
    Gold

    You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.

  • Verticality IIUPDATE
    Gold

    Champions gain 2.5% Attack Damage, 2.5% Ability Power, 2 Armor, and 2 Magic Resist for each ally that shares a trait with them.

  • Warlord's Honor
    Gold

    Every round, your team gain 5% Attack Damage and Ability Power. Champions start with 1 stack of this effect, and can stack up to 4 times.

  • Warpath
    Gold

    Gain a 2-star 2-cost champion. After dealing 80 player damage, gain a chest of high cost champions and items.

  • Water Lotus I
    Gold

    Your team gains 5% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 9% of your Mana over 3 seconds.

  • Weight The Worth
    Gold

    The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator.

  • Worth the Wait
    Gold

    Gain a random 1-cost champion. Gain another copy of them at the start of each round for the rest of the game.

  • You Have My Bow
    Gold

    Gain a Recurve Bow. Your team gains 12% Attack Speed.

  • An Exalted Adventure
    Prismatic

    Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.

  • At What Cost
    Prismatic

    Immediately go to level 6 and gain 8 XP. You don't get to choose your future augments.

  • Band of Thieves II
    Prismatic

    Gain 2 Thief's Gloves. After 5 player combats, gain another.

  • Band of Thieves II+
    Prismatic

    Gain 2 Thief's Gloves. After 5 player combats, gain another.

  • Band of Thieves II++
    Prismatic

    Gain 2 Thief's Gloves. After 3 player combats, gain another.

  • Baron's Lair
    Prismatic

    Gain a random Tank item. After 8 seconds of combat, your team gains 4% bonus Attack Damage and Ability Power every second for the rest of combat.TFT Paris Open, 2025

  • Belt Overflow
    Prismatic

    Gain 4 Giant's Belts. Your Giant's Belts grant +85 bonus Health.

  • Birthday Present
    Prismatic

    Gain a 2-star champion and 1 gold each time you level up. The champion's cost tier is your level minus 4 (max: 5-cost).

  • Blazing Soul II
    Prismatic

    Combat start: Your highest Attack Speed champion gains 35% Ability Power and 35% Attack Speed. Repeat on another ally every 3 seconds.

  • Bronze For Life IIUPDATE
    Prismatic

    Your team gains 2.5% Damage Amp and 3 Armor and Magic Resist for each Bronze-tier trait.

  • Build A Bud
    Prismatic

    Gain a random 3-star 1-cost champion. Gain 6 gold.

  • Buried Treasures
    Prismatic

    Gain a random item component now and at the start of the next 5 rounds.

  • Buried Treasures III
    Prismatic

    Gain a random item component now and at the start of the next 6 rounds.

  • Call to Chaos
    Prismatic

    Gain a powerful and random reward.

  • Caretaker's Chosen
    Prismatic

    As you level, gain more powerful items.
    Level 4: Component anvil
    Level 6: Completed item anvil
    Level 8: Choose 1 of 5 Radiant items

  • Celestial Blessing III
    Prismatic

    Your team gains 25% Omnivamp. Excess healing is converted to a shield up to 1000 Health.

  • Comeback Story
    Prismatic

    Your team gains 4 Health and 0.3% Attack Speed per missing player Health.

  • Commerce Core
    Prismatic

    Gain 16 free Shop rerolls now and 3 every round for the rest of the game.

  • Component Heist
    Prismatic

    After 6 player combats, gain 1 of every item component. Gain a random component now.

  • Component QuestUPDATE
    Prismatic

    Gain a random component and 1 gold. The next 7 times you win a player combat, gain a different random component. Afterwards, gain 1 gold.

  • Construct a Companion
    Prismatic

    The next 1-cost champion you buy is 3-star. Gain 2 gold.

  • Coronation
    Prismatic

    Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 20% Attack Speed, 25% Attack Damage, and 30% Ability Power.

  • Cursed Crown
    Prismatic

    Gain +2 max team size and your team gains 4% Durability, but you take double player damage when you lose a player combat.

  • Cybernetic Uplink III
    Prismatic

    Allies holding an item gain 275 Health and 3 Mana Regen. Gain a Tear of the Goddess.

  • Expected Unexpectedness
    Prismatic

    Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.

  • Final Ascension
    Prismatic

    Your team gains 20% Damage Amp. After 15 seconds, this increases to 60% Damage Amp.

  • Forge a Friend
    Prismatic

    The next 1-cost champion you buy is 3-star. Gain 5 gold.

  • Forge A Friend
    Prismatic

    The next 1-cost champion you buy is 3-star. Gain 5 gold.

  • Forged In Strength
    Prismatic

    Gain 1 random Artifact. When you drop below 35 Health, gain 1 more random Artifact, 1 random completed item, and 2 random components.Remix Rumble Championship, 2023

  • Giant and MightyUPDATE
    Prismatic

    Your team becomes large, gaining 225 Health and 10% max Health.

  • Going Long
    Prismatic

    You no longer gain interest. Gain 10 gold now. Gain 4 XP after every player combat.Interest is extra gold you gain per10g saved.

  • Golden Gamble
    Prismatic

    Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.

  • Golden Gamble+
    Prismatic

    Gain 3 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.

  • Golden Gamble++
    Prismatic

    Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed Item anvils.

  • Hard Commit
    Prismatic

    Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.

  • Hedge Fund
    Prismatic

    Gain 22 gold. Your max interest is increased to 10.

  • Hedge Fund+
    Prismatic

    Gain 30 gold. Your max interest is increased to 10.Interest is extra gold you gain per 10g saved.

  • Hold the LineUPDATE
    Prismatic

    Champions in your back 2 rows gain 11% Ability Power and 11% Attack Damage for each champion that starts combat in your front row.

  • Invested+
    Prismatic

    Gain 26 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

  • Invested++
    Prismatic

    Gain 40 gold. After every combat, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

  • Investment Strategy IIUPDATE
    Prismatic

    Your champions gain 12 permanent max health per interest you earn. Your max interest is increased by 2. Gain 10 gold now.

  • Jeweled Lotus II
    Prismatic

    Your team gains 25% Critical Strike Chance, 10% Critical Strike Damage, and Precision.Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

  • Level Up!UPDATE
    Prismatic

    When you buy XP, gain an additional 2. Gain 10 immediately.

  • Living Forge
    Prismatic

    Gain an Artifact Anvil now and after every 10 player combats.

  • Lucky Gloves
    Prismatic

    Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves and 4 gold.

  • Lucky Gloves+
    Prismatic

    Thief's Gloves will always give your champions ideal items. Gain 2 Sparring Gloves now, then another after 4 player combats.

  • Luxury SubscriptionUPDATE
    Prismatic

    Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold.

    At the start of the next 2 stages, gain the package again.

  • Master of All Origins
    Prismatic

    Open an armory and choose one of 3 traits. Gain a Lux with that trait and a Spear of Shojin.

    Traits on your board are more likely to appear in the armory. Lux provides +2 to her chosen trait

  • Min-MaxUPDATE
    Prismatic

    Gain a Golden Item Remover, 4 random components, and 4 gold.

  • Money Monsoon
    Prismatic

    Gain 7 gold now and every round for the rest of the game.

  • Nesting Anvils
    Prismatic

    Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 4 gold.

  • Nesting Anvils+
    Prismatic

    Gain an Artifact Anvil. After you open it, gain a Component Anvil. After you open that, gain 8 gold.

  • New Recruit
    Prismatic

    Gain +1 max team size and 1 four-cost champion.

  • New Recruit+
    Prismatic

    Gain +1 max team size and 2 four-cost champions.

  • Nine Lives
    Prismatic

    Set your current and max player Health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.

  • One Buff Two Buff
    Prismatic

    Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

  • Pandora's Items III
    Prismatic

    Round start: items on your bench are randomized.

    Gain 1 Radiant item.

  • Prismatic Destiny
    Prismatic

    Gain a random Prismatic Augment and 4 gold.

  • Prismatic Destiny+
    Prismatic

    Gain a random Prismatic Augment and 7 gold.

  • Prismatic Ticket
    Prismatic

    Each time your shop is rerolled you have a 45% chance to gain a free reroll.

  • Protagonist
    Prismatic

    Gain a random 1-cost Champion Augment. After 3 turns, gain a copy of the champion at the start of every turn.

  • Pumping Up III
    Prismatic

    Your team gains 16% Attack Speed. After each round, they gain 2% more.

  • Quality Over Quantity
    Prismatic

    Champions holding exactly 1 item upgrade that item to Radiant. Champions holding Radiant items gain 7% Health. Gain 2 Magnetic Removers.Thief's Gloves counts as multiple items.

  • Radiant Rascal
    Prismatic

    Gain a Radiant Thief's Gloves item. This equips 2 random Radiant items every round.

  • Radiant Refactor
    Prismatic

    Gain a Masterwork Upgrade and 1 component anvil.Masterwork Upgrade upgrades an item to Radiant!

  • Radiant Relics
    Prismatic

    Choose 1 of 5 Radiant items. Gain a Magnetic Remover.Radiant items are very powerful versions of completed items.

  • RetributionUPDATE
    Prismatic

    Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 15% Critical Strike Chance.Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.

  • Shimmerscale Essence
    Prismatic

    Gain a Gambler's Blade. After 6 player combats, gain a Mogul's Mail.

  • Shopping Spree
    Prismatic

    When you level up, gain a number of Shop refreshes equal to your level +1. Gain 6 gold.

  • Soul Awakening
    Prismatic

    Combat start: Your team gains 1.5% Attack Damage and Ability Power per second for 10 seconds. At max stacks, deal 12% bonus true damage.

  • Spoils of War III
    Prismatic

    Enemies have a 40% chance to drop loot when killed.

  • Starter Kit
    Prismatic

    Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold.

    At the start of the next 2 stages, gain that 4-cost champion again.

  • Subscription Service
    Prismatic

    Now and at the start of each Stage, open a Shop of 4 unique 4-cost champions and gain 6 gold.

  • Sweet Treats
    Prismatic

    Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.

  • Sword Overflow
    Prismatic

    Gain 4 BF Swords. Your BF Swords grant +4% Attack Speed.

  • Tactician's Kitchen
    Prismatic

    Gain a random Emblem. After 3 rounds, gain a Tactician's Cape.

  • The Golden Egg
    Prismatic

    Gain a golden egg that hatches in 11 turns for a huge amount of loot. Winning player combat speeds up the hatch timer by an extra turn.

  • The Trait Tree
    Prismatic

    Gain 3 random Emblems and 2 gold.

  • The Trait Tree+
    Prismatic

    Gain 3 random Emblems, a Reforger, and 4 gold.

  • Tiniest Titan
    Prismatic

    Gain 2 player Health and 2 gold after every player combat. Your Tactician also moves faster. Gain 10 gold now.

  • Tiny, but Deadly
    Prismatic

    Your team becomes small, gaining 33% Attack Speed and Movement Speed.

  • Tomb Raider II
    Prismatic

    Gain 1 completed item anvil. Every time a player is eliminated, choose one of their completed items to keep.

  • Trait Ladder
    Prismatic

    Gain a random emblem. After fielding 2 non-unique traits in a player combat, gain a reward. Then increase the number of traits needed and the size of the reward.

  • Trifecta II
    Prismatic

    Gain 3 3-cost champions. Allies gain 5% Attack Speed.
    Combat Start: 3 random 3-cost champions gain 300 Health and 25% Attack Speed.

  • Unlimited Power
    Prismatic

    Gain a Nashor's Tooth, a Jeweled Gauntlet, a Needlessly Large Rod and a Magnetic Remover.Useful for Magic Carries!

  • Upward Mobility
    Prismatic

    Buying XP costs 1 less. Gain 2 Health and 2 Shop rerolls whenever you level up.

  • Urf's Grab Bag
    Prismatic

    Gain 1 Spatula, 3 random components, and 5 gold.

  • Verticality IIIUPDATE
    Prismatic

    Champions gain 4% Attack Damage, 4% Ability Power, 3.5 Armor, and 3.5 Magic Resist for each ally that shares a trait with them.

  • Wand Overflow
    Prismatic

    Gain 4 Needlessly Large Rods. Your Needlessly Large Rods grant +5% Attack Speed.

  • Water Lotus II
    Prismatic

    Your team gains 20% Critical Strike chance, and their Abilities can critically strike. If an Ability critically strikes, restore 15% of your Mana over 3 seconds.

  • We Stick Together
    Prismatic

    Gain an Emblem of a random trait and a completed item anvil. Allies with that trait gain 30% Attack Speed.
    0 0Into The Arcane Tactician's Crown, 2025

  • Win Out
    Prismatic

    When you reach level 9, immediately level to 10 and gain 8 free Shop rerolls. Gain 10 XP now.

  • Wise Spending
    Prismatic

    You can no longer buy XP. Every time you spend gold to reroll your Shop, gain 2 XP. Gain 1 gold now.

  • Worth the Wait II
    Prismatic

    Gain 2 copies of a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.

  • Woven Magic
    Prismatic

    Gain a random item component. Every 2200 Mana spent by your champions, grants an additional component (max: 0/3).