
Zac
the Secret Weapon
- 3
- 7
- 7
- Difficulty
- 8
Stats by level
- Health685
- AD60
- Armor33
- MR32
- AS0.736
- HP Regen5
- MS340
- Range175
- AP0
- AH0
- Crit0%
- Crit Dmg200%
- Life Steal0%
- Omnivamp0%
- Phys. Vamp0%
- Lethality0
- Armor Pen0%
- Magic Pen0
- Magic Pen0%
- Heal/Shield0%
- Tenacity0%
Abilities
Switch withQWER
Cell Division
PassiveEach time Zac hits an enemy with an Ability, he sheds a chunk of Goo that can be reabsorbed to restore 4%= Max Health. Upon dying, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain after 8= seconds, he will revive with 10-50% Health based on the surviving bloblet's Health. This has a 300= second Cooldown.
Stretching Strikes
Zac stretches his arm out, attaching it to the first enemy hit to deal 60/90/120/150/180(+30%)(+3%)= magic damage and briefly Slow them. Zac's next Attack gains increased range and applies the same damage and Slow. If Zac hits a different enemy with this Attack, he Knocks Up both towards each other. If they collide, they and surrounding enemies take 60/90/120/150/180(+30%)(+3%)= magic damage and are briefly Slowed.
Unstable Matter
Zac's body erupts, dealing 40/50/60/70/80= + 4/5/6/7/8%(+3% per 100)= max Health magic damage to nearby enemies. Absorbing Goo reduces this Ability's Cooldown by 1 second.
Elastic Slingshot
Begin Charging: Zac pulls himself taut, charging up a dash over 0.9/1/1.1/1.2/1.3= seconds. Release: Zac launches himself and Knocks Up enemies where he lands for up to 1= second (based on charge time), dealing them 60/105/150/195/240(+80%)= magic damage. Zac spawns an extra chunk of Goo for each enemy champion hit.
Let's Bounce!
Zac bounces 4= times. The first bounce to hit each enemy Knocks them back and deals 120/190/260(+40%)= magic damage. Subsequent bounces deal 60/95/130(+20%)= magic damage and Slow by 20= % for 1= second. Zac gains up to 50= % Move Speed over time and can cast Unstable Matter while bouncing.
Items
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