Zac

Zac

the Secret Weapon

Roles
TankFighter
Positions
JungleTop
3
7
7
Difficulty
8

Stats by level

  • Health685
  • AD60
  • Armor33
  • MR32
  • AS0.736
  • HP Regen5
  • MS340
  • Range175

Abilities

Switch withQWER

P

Cell Division

Passive

Each time Zac hits an enemy with an Ability, he sheds a chunk of Goo that can be reabsorbed to restore 4% Max Health. Upon dying, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain after 8 seconds, he will revive with 10-50% Health based on the surviving bloblet's Health. This has a 300 second Cooldown.

Q

Stretching Strikes

Stretching Strikes rank

Zac stretches his arm out, attaching it to the first enemy hit to deal 60/90/120/150/180(+30%)(+3%) magic damage and briefly Slow them. Zac's next Attack gains increased range and applies the same damage and Slow. If Zac hits a different enemy with this Attack, he Knocks Up both towards each other. If they collide, they and surrounding enemies take 60/90/120/150/180(+30%)(+3%) magic damage and are briefly Slowed.

Cooldown8s
W

Unstable Matter

Unstable Matter rank

Zac's body erupts, dealing 40/50/60/70/80 + 4/5/6/7/8%(+3% per 100) max Health magic damage to nearby enemies. Absorbing Goo reduces this Ability's Cooldown by 1 second.

Cooldown5s
E

Elastic Slingshot

Elastic Slingshot rank

Begin Charging: Zac pulls himself taut, charging up a dash over 0.9/1/1.1/1.2/1.3 seconds. Release: Zac launches himself and Knocks Up enemies where he lands for up to 1 second (based on charge time), dealing them 60/105/150/195/240(+80%) magic damage. Zac spawns an extra chunk of Goo for each enemy champion hit.

Cooldown9s
R

Let's Bounce!

Let's Bounce! rank

Zac bounces 4 times. The first bounce to hit each enemy Knocks them back and deals 120/190/260(+40%) magic damage. Subsequent bounces deal 60/95/130(+20%) magic damage and Slow by 20% for 1 second. Zac gains up to 50% Move Speed over time and can cast Unstable Matter while bouncing.

Cooldown90s