
Yasuo
the Unforgiven
- 8
- 4
- 4
- Difficulty
- 10
Stats by level
- Health590
- Flow100
- AD60
- Armor32
- MR32
- AS0.697
- HP Regen6.5
- MS345
- Range175
- AP0
- AH0
- Crit0%
- Crit Dmg200%
- Life Steal0%
- Omnivamp0%
- Phys. Vamp0%
- Lethality0
- Armor Pen0%
- Magic Pen0
- Magic Pen0%
- Heal/Shield0%
- Tenacity0%
Abilities
Switch withQWER
Way of the Wanderer
PassiveResolve: Moving grants Flow, which is tracked on Yasuo's resource bar. Moving faster grants more Flow. At maximum Flow, damage from a champion or monster briefly grants 125= Shield. Intent: Yasuo's Critical Strike Chance is increased by 100= % but his Critical Strike Damage is reduced to 0%(+1% per 1%)= . Gain 0.5= Bonus Attack Damage for every 1% Critical Strike Chance above 100%.
Steel Tempest
Yasuo thrusts, dealing 20/45/70/95/120(+105%)= physical damage. If he hits, he gains a stack for 6= seconds. While he has 2 stacks, his next use of this Ability fires a whirlwind from range, dealing the same damage and Knocking Up for 1= second. If used while dashing, this Ability strikes in a circle rather than a stab.
Wind Wall
Yasuo creates a drifting wall of wind that blocks all enemy projectiles for 4 seconds.
Sweeping Blade
Yasuo dashes through a target, dealing 70/85/100/115/130(+20%)(+60%)= magic damage. Each use of this Ability grants 17.5/21.25/25/28.75/32.5(+5%)(+15%)= bonus damage to subsequent uses for 5= seconds, stacking up to 4= times. This Ability has a 10/9/8/7/6= second per-target Cooldown.
Last Breath
Yasuo teleports to an Airborne enemy champion, dealing 200/350/500(+150%)= physical damage and holding all nearby Airborne enemies up for an additional 1= second. Yasuo also gains maximum Flow, but loses all Steel Tempest stacks. Afterwards, Yasuo's critical strikes ignore 60= % bonus Armor for 15= seconds.
Items
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