Yasuo

Yasuo

the Unforgiven

Roles
FighterAssassin
Positions
MidTopBot
8
4
4
Difficulty
10

Stats by level

  • Health590
  • Flow100
  • AD60
  • Armor32
  • MR32
  • AS0.697
  • HP Regen6.5
  • MS345
  • Range175

Abilities

Switch withQWER

P

Way of the Wanderer

Passive

Resolve: Moving grants Flow, which is tracked on Yasuo's resource bar. Moving faster grants more Flow. At maximum Flow, damage from a champion or monster briefly grants 125 Shield. Intent: Yasuo's Critical Strike Chance is increased by 100% but his Critical Strike Damage is reduced to 0%(+1% per 1%). Gain 0.5 Bonus Attack Damage for every 1% Critical Strike Chance above 100%.

Q

Steel Tempest

Steel Tempest rank

Yasuo thrusts, dealing 20/45/70/95/120(+105%) physical damage. If he hits, he gains a stack for 6 seconds. While he has 2 stacks, his next use of this Ability fires a whirlwind from range, dealing the same damage and Knocking Up for 1 second. If used while dashing, this Ability strikes in a circle rather than a stab.

Cooldown4s
W

Wind Wall

Wind Wall rank

Yasuo creates a drifting wall of wind that blocks all enemy projectiles for 4 seconds.

Cooldown17s
E

Sweeping Blade

Sweeping Blade rank

Yasuo dashes through a target, dealing 70/85/100/115/130(+20%)(+60%) magic damage. Each use of this Ability grants 17.5/21.25/25/28.75/32.5(+5%)(+15%) bonus damage to subsequent uses for 5 seconds, stacking up to 4 times. This Ability has a 10/9/8/7/6 second per-target Cooldown.

Cooldown0.1s
R

Last Breath

Last Breath rank

Yasuo teleports to an Airborne enemy champion, dealing 200/350/500(+150%) physical damage and holding all nearby Airborne enemies up for an additional 1 second. Yasuo also gains maximum Flow, but loses all Steel Tempest stacks. Afterwards, Yasuo's critical strikes ignore 60% bonus Armor for 15 seconds.

Cooldown30s