
Xerath
the Magus Ascendant
- 1
- 3
- 10
- Difficulty
- 8
Stats by level
- Health575
- Mana400
- AD55
- Armor22
- MR30
- AS0.658
- HP Regen5.5
- MP Regen6.85
- MS340
- Range525
- AP0
- AH0
- Crit0%
- Crit Dmg200%
- Life Steal0%
- Omnivamp0%
- Phys. Vamp0%
- Lethality0
- Armor Pen0%
- Magic Pen0
- Magic Pen0%
- Heal/Shield0%
- Tenacity0%
Abilities
Switch withQWER
Mana Surge
PassiveEvery 16 seconds Xerath's next Attack against a champion restores 60= Mana. It restores 30= Mana if attacking minions, jungle monsters or structures. Whenever Xerath kills a unit, this cooldown is reduced by 3.5= seconds.
Arcanopulse
Begin Charging: Xerath begins charging an arcane beam, Slowing himself gradually up to 50%. Release: Xerath fires the beam, dealing 70/110/150/190/230(+90%)= magic damage. The range increases with time charged.
Eye of Destruction
Xerath calls down a blast of arcane energy, dealing 50/85/120/155/190(+65%)= magic damage and Slowing them by 25= % for 2.5= seconds. Enemies in the center take 83.35/141.7/200.04/258.39/316.73(+108.36%)= magic damage instead and are Slowed by 60/65/70/75/80= %, decaying over 2.5= seconds.
Shocking Orb
Xerath fires an orb of raw magic, Stunning the first enemy hit for up to 2.25= seconds based on distance travelled, and dealing 70/100/130/160/190(+45%)= magic damage.
Rite of the Arcane
Xerath ascends to his true form and channels for 10= seconds. During this time he may Recast up to 4/5/6= times. Recast: Xerath launches a magical artillery, dealing 170/220/270(+45%)= magic damage. For each champion hit, the artillery deals an additional 20/25/30(+5%)= magic damage.
Items
Click an empty slot to add an item
![]()