
Volibear
the Relentless Storm
- 7
- 7
- 4
- Difficulty
- 3
Stats by level
- Health650
- Mana350
- AD65
- Armor35
- MR32
- AS0.625
- HP Regen9
- MP Regen6.25
- MS340
- Range150
- AP0
- AH0
- Crit0%
- Crit Dmg200%
- Life Steal0%
- Omnivamp0%
- Phys. Vamp0%
- Lethality0
- Armor Pen0%
- Magic Pen0
- Magic Pen0%
- Heal/Shield0%
- Tenacity0%
Abilities
Switch withQWER
The Relentless Storm
PassiveVolibear gains 5%(+4% per 100)= Attack Speed for 6= seconds whenever he deals damage with an Ability or Attack, stacking up to 5 times. At 5 stacks, Volibear's claws ignite with lightning, causing his Attacks to deal an additional 11(+45%)(+20%)= magic damage to the target and 4 closest enemies.
Thundering Smash
Volibear gains 12/15.5/19/22.5/26%= Move Speed, doubled to 24/31/38/45/52%= towards enemy champions for the next 4= seconds. While active, Volibear's next Attack deals 10/20/30/40/50(+100%)(+160%)= physical damage and Stuns the target for 1= second. Volibear becomes enraged if an enemy Immobilizes him before he Stuns a target, ending the Ability early but refreshing its Cooldown.
Frenzied Maul
Volibear mauls an enemy, dealing 5/30/55/80/105(+110%)(+6%)= physical damage and marking them for 8= seconds. If this Ability is used on a marked target, its damage is increased to 264.75= and Volibear restores 20/35/50/65/80= plus 8/11/14/17/20%= missing Health.
Sky Splitter
Volibear summons a thundercloud that fires a lightning bolt, dealing 80/110/140/170/200(+70%)= plus 11/12/13/14/15= % max Health magic damage and Slowing by 40= % for 2= seconds. If Volibear is inside the blast zone, he gains a 0(+75%)= plus 14= % max Health Shield for 3= seconds.
Stormbringer
Volibear transforms and leaps, gaining 175/350/525= Health and 50= Attack Range for the next 12= seconds. Upon landing, Volibear cracks the earth, Disabling nearby towers for 2/3/4= seconds and dealing 300/500/700(+125%)(+250%)= physical damage to them. Nearby enemies are Slowed by 50= %, decaying over 1 second. Enemies directly underneath Volibear suffer 300/500/700(+125%)(+250%)= physical damage.
Items
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