Vladimir

Vladimir

the Crimson Reaper

Roles
MageFighter
Positions
MidTop
2
6
8
Difficulty
7

Stats by level

  • Health600
  • Crimson Rush2
  • AD55
  • Armor24
  • MR30
  • AS0.658
  • HP Regen7
  • MS330
  • Range450

Abilities

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P

Crimson Pact

Passive

Vladimir gains 1 Ability Power for every 30 bonus Health. He also gains 1.6 max Health per 1 Ability Power. Bonus Ability Power: 0(+3.53%)(+-5.65%) Bonus Health: 0(+169.6%)(+-5.65%)

Q

Transfusion

Transfusion rank

Vladimir drains his target's lifeforce, dealing 80/100/120/140/160(+60%) magic damage and restoring 20/25/30/35/40(+35%) Health. After using this Ability twice, Vladimir gains 10% Move Speed for 0.5 seconds and empowers the next use of this Ability for 2.5 seconds. The empowered version of this Ability deals 148/185/222/259/296(+111%) magic damage instead and restores an additional 30 plus 5%(+4% per 100) missing Health.

Cooldown4.6s
W

Sanguine Pool

Sanguine Pool rank

Vladimir sinks into a pool of blood for 2 seconds, gaining 37.5% decaying Move Speed for 1 second and becoming Untargetable and Ghosted while Slowing enemies in the pool by 40%. Vladimir deals 80/135/190/245/300(+15%) magic damage and restores 24/40.5/57/73.5/90(+4.5%) Health per enemy over the duration.

Cooldown16s
E

Tides of Blood

Tides of Blood rank

Begin Charging: Vladimir charges up a reservoir of blood, spending up to 0(+8%) Health. While at full charge, Vladimir is Slowed by 20%. Release: Vladimir unleashes a torrent of blood missiles at surrounding enemies, dealing between 30/45/60/75/90(+1.5%)(+35%) and 60/90/120/150/180(+6%)(+80%) magic damage based on charge time. If this Ability was charged for at least 1 second, it also Slows targets by 40/45/50/55/60% for 0.5 seconds.

Cooldown5s
R

Hemoplague

Hemoplague rank

Vladimir creates a virulent plague, causing its victims to take 10% increased damage from all sources for 4 seconds. After it expires, Vladimir deals 150/250/350(+70%) magic damage to all infected targets. Vladimir restores 150/250/350(+70%) Health if he hits a champion, and restores an additional 60/100/140(+28%) Health for each champion beyond the first.

Cooldown120s