
Vladimir
the Crimson Reaper
- 2
- 6
- 8
- Difficulty
- 7
Stats by level
- Health600
- Crimson Rush2
- AD55
- Armor24
- MR30
- AS0.658
- HP Regen7
- MS330
- Range450
- AP0
- AH0
- Crit0%
- Crit Dmg200%
- Life Steal0%
- Omnivamp0%
- Phys. Vamp0%
- Lethality0
- Armor Pen0%
- Magic Pen0
- Magic Pen0%
- Heal/Shield0%
- Tenacity0%
Abilities
Switch withQWER
Crimson Pact
PassiveVladimir gains 1 Ability Power for every 30= bonus Health. He also gains 1.6= max Health per 1 Ability Power. Bonus Ability Power: 0(+3.53%)(+-5.65%)= Bonus Health: 0(+169.6%)(+-5.65%)=
Transfusion
Vladimir drains his target's lifeforce, dealing 80/100/120/140/160(+60%)= magic damage and restoring 20/25/30/35/40(+35%)= Health. After using this Ability twice, Vladimir gains 10= % Move Speed for 0.5 seconds and empowers the next use of this Ability for 2.5= seconds. The empowered version of this Ability deals 148/185/222/259/296(+111%)= magic damage instead and restores an additional 30= plus 5%(+4% per 100)= missing Health.
Sanguine Pool
Vladimir sinks into a pool of blood for 2 seconds, gaining 37.5= % decaying Move Speed for 1= second and becoming Untargetable and Ghosted while Slowing enemies in the pool by 40= %. Vladimir deals 80/135/190/245/300(+15%)= magic damage and restores 24/40.5/57/73.5/90(+4.5%)= Health per enemy over the duration.
Tides of Blood
Begin Charging: Vladimir charges up a reservoir of blood, spending up to 0(+8%)= Health. While at full charge, Vladimir is Slowed by 20%. Release: Vladimir unleashes a torrent of blood missiles at surrounding enemies, dealing between 30/45/60/75/90(+1.5%)(+35%)= and 60/90/120/150/180(+6%)(+80%)= magic damage based on charge time. If this Ability was charged for at least 1 second, it also Slows targets by 40/45/50/55/60= % for 0.5 seconds.
Hemoplague
Vladimir creates a virulent plague, causing its victims to take 10= % increased damage from all sources for 4= seconds. After it expires, Vladimir deals 150/250/350(+70%)= magic damage to all infected targets. Vladimir restores 150/250/350(+70%)= Health if he hits a champion, and restores an additional 60/100/140(+28%)= Health for each champion beyond the first.
Items
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