
Vex
the Gloomist
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- Difficulty
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Stats by level
- Health590
- Mana490
- AD54
- Armor23
- MR28
- AS0.669
- HP Regen6.5
- MP Regen6
- MS335
- Range550
- AP0
- AH0
- Crit0%
- Crit Dmg200%
- Life Steal0%
- Omnivamp0%
- Phys. Vamp0%
- Lethality0
- Armor Pen0%
- Magic Pen0
- Magic Pen0%
- Heal/Shield0%
- Tenacity0%
Abilities
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Doom 'n Gloom
PassiveEvery 25= seconds Vex becomes afflicted with Doom, causing her next basic Ability to Knock Down and Fear enemies for 0.75= seconds. Whenever a nearby enemy dashes or blinks, Vex marks them with Gloom for 6= seconds. Vex's next Attack against a Gloomed enemy deals an additional 40(+25%)= magic damage and reduces this Ability's Cooldown by 25= %.
Mistral Bolt
Vex launches a wave of mist that deals 70/115/160/205/250(+70%)= magic damage. After a delay, the wave becomes smaller and faster. Consumes Gloom on enemies hit.
Personal Space
Vex gains 50/75/100/125/150(+75%)= Shield for 2.5= seconds and emits a shockwave that deals 80/120/160/200/240(+30%)= magic damage. Consumes Gloom on enemies hit.
Looming Darkness
Vex commands Shadow to fly to a location, increasing in size as it travels. Upon arriving, it deals 50/70/90/110/130(+40/45/50/55/60%)= magic damage and Slows by 30/35/40/45/50= % for 2= seconds. Killing an enemy with this ability reduces Doom'n Gloom's Cooldown by 10= %. Applies Gloom to enemies hit.
Shadow Surge
Shadow excitedly surges forward, dealing 75/125/175(+20%)= magic damage and marking the first enemy champion hit for 4 seconds. Recast: Dash to the marked champion, dealing 150/250/350(+50%)= magic damage on arrival. If the marked champion dies within 8= seconds of taking damage from this Ability, its Cooldown is temporarily reset.
Items
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