Has changes

Varus
the Arrow of Retribution
- 7
- 3
- 4
- Difficulty
- 2
Stats by level
- Health600
- Mana320
- AD59
- Armor24
- MR33
- AS0.658
- HP Regen3.5
- MP Regen8
- MS330
- Range575
- AP0
- AH0
- Crit0%
- Crit Dmg200%
- Life Steal0%
- Omnivamp0%
- Phys. Vamp0%
- Lethality0
- Armor Pen0%
- Magic Pen0
- Magic Pen0%
- Heal/Shield0%
- Tenacity0%
Abilities
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Living Vengeance
PassiveWhen Varus kills an enemy, he gains 10%= Attack Speed, 0(+1,100%)= Attack Damage, and 0(+1,100%)= Ability Power for 5= seconds. Champion takedowns grant 30%= Attack Speed that can bypass the Attack Speed cap, 0(+3,300%)= Attack Damage, and 0(+3,300%)= Ability Power instead.
Piercing Arrow
Begin Charging: Varus draws back his next shot, Slowing himself by 20= %. After 4= seconds, if not fired, Varus will cancel the Ability and refund 50= % of its Mana cost. Release: Varus releases the arrow, dealing 50/95/140/185/230(+80%)= physical damage, reduced by 15= % per enemy hit (minimum 33= %). Damage and Blight detonation effects are increased by up to 70= % based on charge time (up to to 85/161.5/238/314.5/391(+136%)= physical damage.
Blighted Quiver
Passive: Varus' Attacks deal an additional 4/10/16/22/28(+30%)(+20%)= magic damage and apply a Blight stack for 6= seconds (max 3= stacks). Varus' other Abilities detonate Blight stacks dealing 2.5/3/3.5/4/4.5%(+1.4% per 100)= max Health magic damage per stack (max 7.5/9/10.5/12/13.5%(+4.2% per 100)= max Health damage). Detonating Blight on champions and epic monsters also reduces his basic Abilities' Cooldowns by 11= % of their Maximum per stack. Active: Varus' next Piercing Arrow deals an additional 6/7/8/9/10%= missing Health magic damage, increased up to 10.2/11.9/13.6/15.3/17%= missing Health damage based on charge time.
Hail of Arrows
Varus fires a hail of arrows that deals 60/90/120/150/180(+90%)= physical damage and desecrates the ground for 4= seconds, Slowing enemies by 30/35/40/45/50= % and applying 40= % Grievous Wounds.
Chain of Corruption
Varus flings out a tendril of corruption, Rooting the first champion hit for 2= seconds and dealing 150/250/350(+100%)= magic damage. Rooted enemies gain 3= Blight stacks over the duration. The corruption spreads from its target to uninfected enemy champions. If it reaches them, they take the same damage and Root.
Items
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