Seraphine

Seraphine

the Starry-Eyed Songstress

Roles
SupportMage
Positions
Support
0
0
0
Difficulty
0

Stats by level

  • Health570
  • Mana360
  • AD50
  • Armor26
  • MR30
  • AS0.669
  • HP Regen6.5
  • MP Regen11.5
  • MS330
  • Range525

Abilities

Switch withQWER

P

Stage Presence

Passive

Every third basic Ability Seraphine casts will echo, automatically casting a second time. Additionally, Seraphine draws inspiration from the music within her allies, creating a Note for each nearby ally whenever she casts an Ability. For each Note, Seraphine's Attacks gain 25 Attack Range and deal an additional 4(+4%) magic damage and consume the Notes.

Q

High Note

High Note rank

Seraphine projects a pure note, dealing 60/85/110/135/160(+40%) magic damage, increased against champions and monsters by the target's missing Health percentage up to 105/148.75/192.5/236.25/280(+70%) damage below 25% Health.

Cooldown6s100
W

Surround Sound

Surround Sound rank

Seraphine spurs her nearby allied champions in song, granting them 8%(+0.8% per 100) Move Speed, herself 20%(+2% per 100) decaying Move Speed and both 60/80/100/120/140(+20%) Shield for 2.5 seconds. If Seraphine is already Shielded, she calls out to her allies to join her, restoring 8/10/12/14/16% missing Health to them after a 2.5 second delay.

Cooldown22s90
E

Beat Drop

Beat Drop rank

Seraphine unleashes a heavy soundwave, dealing 70/100/130/160/190(+50%) magic damage to enemies in a line and Slowing them by 99% for 1.1/1.2/1.3/1.4/1.5 seconds. Enemies that are already Slowed are Rooted instead, and Immobilized enemies are Stunned.

Cooldown11s60
R

Encore

Encore rank

Seraphine takes the stage, projecting a captivating force that Charms for 1.25/1.5/1.75 seconds and deals 150/200/250(+40%) magic damage. Any champions struck (including allies) become part of the performance, extending the range of this Ability. Allied champions gain maximum Notes.

Cooldown120s100