Has changes

Ryze
the Rune Mage
- 2
- 2
- 10
- Difficulty
- 7
Stats by level
- Health620
- Mana300
- AD55
- Armor22
- MR32
- AS0.658
- HP Regen8
- MP Regen8
- MS340
- Range550
- AP0
- AH0
- Crit0%
- Crit Dmg200%
- Life Steal0%
- Omnivamp0%
- Phys. Vamp0%
- Lethality0
- Armor Pen0%
- Magic Pen0
- Magic Pen0%
- Heal/Shield0%
- Tenacity0%
Abilities
Switch withQWER
Arcane Mastery
PassiveRyze gains 0(+10%)= % max Mana. His Abilities do additional damage based on his bonus Mana.
Overload
Passive: Rune Prison and Spell Flux refresh this Ability's Cooldown and charge a rune for 4= seconds (max 2= runes). Active: Ryze unleashes a blast, dealing 75/95/115/135/155(+55%)(+2%)= magic damage to the first enemy hit. If the target has Flux on it, it is consumed, causing this Ability to deal R40/70/100= % increased damage and bounces to nearby enemies with Flux. Ryze also discharges all runes, granting Ryze 30/35/40/45/50= % Move Speed for 2= seconds if 2= runes were charged.
Rune Prison
Ryze deals 60/90/120/150/180(+70%)(+3%)= magic damage and Slows by 50= % for 1.5= seconds. If the target has Flux, it is consumed and this Ability Roots instead of Slowing.
Spell Flux
Ryze fires an orb, dealing 60/90/120/150/180(+50%)(+2%)= magic damage and applies Flux for 4= seconds to the target and nearby enemies. Enemies already afflicted with Flux will cause it to spread further.
Realm Warp
Passive: Overload damage bonus against targets with Flux increased to 40/70/100= %. Active: Ryze opens a portal to another location. After 2= seconds, all allies near the portal are teleported to that location.
Items
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