
Renata Glasc
the Chem-Baroness
- 2
- 6
- 9
- Difficulty
- 8
Stats by level
- Health545
- Mana350
- AD49
- Armor27
- MR30
- AS0.625
- HP Regen5.5
- MP Regen11.5
- MS330
- Range550
- AP0
- AH0
- Crit0%
- Crit Dmg200%
- Life Steal0%
- Omnivamp0%
- Phys. Vamp0%
- Lethality0
- Armor Pen0%
- Magic Pen0
- Magic Pen0%
- Heal/Shield0%
- Tenacity0%
Abilities
Switch withQWER
Leverage
PassiveRenata's Attacks mark enemies for 6= seconds and deal an additional 1%(+2% per 100)= max Health magic damage if they were unmarked. Allied champions' Attacks or Abilities consume the mark, dealing 1%(+2% per 100)= max Health magic damage. Renata may only have one target marked at a time.
Handshake
Renata sends out a missile from her arm, Rooting the first enemy hit for 1= second and dealing 80/125/170/215/260(+80%)= magic damage. Recast: Renata Pulls the enemy in a direction, dealing 80/125/170/215/260(+80%)= magic damage to enemies they are thrown into and Stunning for 0.5= seconds if the thrown enemy is a champion.
Bailout
Renata infuses an ally champion, granting 10/15/20/25/30%(+1% per 100)= Attack Speed and 10/12.5/15/17.5/20%(+1% per 100)= Move Speed towards enemies, increasing to 20/30/40/50/60%(+2% per 100)= Attack Speed and 20/25/30/35/40%(+2% per 100)= Move Speed over 5= seconds. Takedowns refresh the duration of the buff. If the ally would die, they instead return to full Health, which then decays over 3 seconds. If they get a Takedown while decaying, they will be set to 20= % max Health and stop decaying. The Champion's death can be delayed by healing or similar effects while in the decaying state, but cannot be prevented unless the Champion gets a Takedown. Champions can only delay their death once.
Loyalty Program
Renata sends out a pair of chemtech missiles, dealing 65/95/125/155/185(+55%)= magic damage and Slowing surrounding enemies and enemies hit by 30% for 2= seconds. Allies hit gain 50/65/80/95/110(+50%)= Shield for 3= seconds.
Hostile Takeover
Renata sends out a wave of chemicals, Berserking enemies for 1.25/1.75/2.25= seconds, causing them to Attack the nearest unit, prioritizing their allies. While Berserk, enemies gain 100= % Attack Speed.
Items
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