Renata Glasc

Renata Glasc

the Chem-Baroness

Roles
SupportMage
Positions
Support
2
6
9
Difficulty
8

Stats by level

  • Health545
  • Mana350
  • AD49
  • Armor27
  • MR30
  • AS0.625
  • HP Regen5.5
  • MP Regen11.5
  • MS330
  • Range550

Abilities

Switch withQWER

P

Leverage

Passive

Renata's Attacks mark enemies for 6 seconds and deal an additional 1%(+2% per 100) max Health magic damage if they were unmarked. Allied champions' Attacks or Abilities consume the mark, dealing 1%(+2% per 100) max Health magic damage. Renata may only have one target marked at a time.

Q

Handshake

Handshake rank

Renata sends out a missile from her arm, Rooting the first enemy hit for 1 second and dealing 80/125/170/215/260(+80%) magic damage. Recast: Renata Pulls the enemy in a direction, dealing 80/125/170/215/260(+80%) magic damage to enemies they are thrown into and Stunning for 0.5 seconds if the thrown enemy is a champion.

Cooldown16s80
W

Bailout

Bailout rank

Renata infuses an ally champion, granting 10/15/20/25/30%(+1% per 100) Attack Speed and 10/12.5/15/17.5/20%(+1% per 100) Move Speed towards enemies, increasing to 20/30/40/50/60%(+2% per 100) Attack Speed and 20/25/30/35/40%(+2% per 100) Move Speed over 5 seconds. Takedowns refresh the duration of the buff. If the ally would die, they instead return to full Health, which then decays over 3 seconds. If they get a Takedown while decaying, they will be set to 20% max Health and stop decaying. The Champion's death can be delayed by healing or similar effects while in the decaying state, but cannot be prevented unless the Champion gets a Takedown. Champions can only delay their death once.

Cooldown24s80
E

Loyalty Program

Loyalty Program rank

Renata sends out a pair of chemtech missiles, dealing 65/95/125/155/185(+55%) magic damage and Slowing surrounding enemies and enemies hit by 30% for 2 seconds. Allies hit gain 50/65/80/95/110(+50%) Shield for 3 seconds.

Cooldown10s110
R

Hostile Takeover

Hostile Takeover rank

Renata sends out a wave of chemicals, Berserking enemies for 1.25/1.75/2.25 seconds, causing them to Attack the nearest unit, prioritizing their allies. While Berserk, enemies gain 100% Attack Speed.

Cooldown110s100