
Rell
the Iron Maiden
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- Difficulty
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Stats by level
- Health620
- Mana320
- AD55
- Armor30
- MR28
- AS0.625
- HP Regen7.5
- MP Regen7
- MS315
- Range175
- AP0
- AH0
- Crit0%
- Crit Dmg200%
- Life Steal0%
- Omnivamp0%
- Phys. Vamp0%
- Lethality0
- Armor Pen0%
- Magic Pen0
- Magic Pen0%
- Heal/Shield0%
- Tenacity0%
Abilities
Switch withQWER
Break the Mold
PassiveRell's Attacks and Abilities steal 3= % Armor and 3= % Magic Resist for 5= seconds. Max: 15= %. Basic attacks deal 0(+5%)(+5%)= magic damage on-hit.
Shattering Strike
Rell thrusts her lance, Stunning targets for 0.65= seconds, destroying all Shields, and dealing 60/100/140/180/220(+60%)= magic damage.
Ferromancy: Crash Down
Passive - Mounted Alacrity: Rell gains 20/25/30/35/40= Move Speed while mounted. Active - Ferromancy: Crash Down: Rell leaps off her mount, Knocking Up enemies and dealing 60/90/120/150/180(+60%)= magic damage. Rell gains 20/40/60/80/100(+11%)= Shield, which lasts until she remounts. Rell then enters her armored form, gaining 15= % increased Armor and Magic Resist, 20= % Attack Speed and 75= Attack Range. In this armored form, she can use Ferromancy: Mount Up.
Full Tilt
Rell and an ally charge, gaining 15= % Move Speed, increased to 30= % when facing enemy champions or each other for 3= seconds. Rell's next Attack or Shattering Strike explodes in an area for 5/5.5/6/6.5/7%(+3% per 100)= max Health magic damage.
Magnet Storm
Rell explodes in a magnetic fury, violently Pulling nearby enemies towards herself. Then Rell constantly Drags nearby enemies towards herself and deals 150/250/350(+110%)= magic damage over the next 2= seconds.
Items
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