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Rammus

Rammus

the Armordillo

Roles
Tank
Positions
Jungle
4
10
5
Difficulty
5

Stats by level

  • Health645
  • Mana310
  • AD65
  • Armor35
  • MR32
  • AS0.7
  • HP Regen8
  • MP Regen7.85
  • MS335
  • Range125

Abilities

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P

Spiked Shell

Passive

Rammus gains 0(+15%)(+15%) Attack Damage.

Q

Powerball

Powerball rank

Rammus curls into a ball, gaining 25% Move Speed, accelerating up to 150% Move Speed over 6 seconds. Rammus stops after colliding with an enemy, dealing 80/120/160/200/240(+100%) magic damage, Knocking Back, and Slowing nearby enemies by 40/50/60/70/80% for 1 second. Recast: Rammus ends this Ability early.

Cooldown6s60
W

Defensive Ball Curl

Defensive Ball Curl rank

Rammus enters a defensive formation for 7 seconds, gaining 32.5/40.5/49/58/67.5(+30/35/40/45/50%) Armor and 26/33.75/42/50.75/60(+30/35/40/45/50%) Magic Resist and dealing 15(+10%)(+10%) magic damage to enemies that Attack him. Recast: Rammus ends this Ability early.

Cooldown7s40
E

Frenzying Taunt

Frenzying Taunt rank

Rammus Taunts an enemy champion or monster for 1.2/1.4/1.6/1.8/2 seconds. Monsters are dealt 80/100/120/140/160(+70%) magic damage.

Cooldown12s50
R

Soaring Slam

Soaring Slam rank

Rammus hops into the air and slams down in an area, dealing 150/250/350(+60%) magic damage and Slowing by 30/40/50% for 1.5 seconds. If used during Powerball, enemies in the center take an additional Q80/120/160/200/240(+100%) magic damage and are Knocked Up for 0.75 seconds. Rammus then creates 3 aftershocks in the area over 3.5 seconds, repeating the Slow. The range of this Ability is increased by Rammus's Move Speed.

Cooldown90s100