Has changes

Rammus
the Armordillo
- 4
- 10
- 5
- Difficulty
- 5
Stats by level
- Health645
- Mana310
- AD65
- Armor35
- MR32
- AS0.7
- HP Regen8
- MP Regen7.85
- MS335
- Range125
- AP0
- AH0
- Crit0%
- Crit Dmg200%
- Life Steal0%
- Omnivamp0%
- Phys. Vamp0%
- Lethality0
- Armor Pen0%
- Magic Pen0
- Magic Pen0%
- Heal/Shield0%
- Tenacity0%
Abilities
Switch withQWER
Spiked Shell
PassiveRammus gains 0(+15%)(+15%)= Attack Damage.
Powerball
Rammus curls into a ball, gaining 25%= Move Speed, accelerating up to 150%= Move Speed over 6= seconds. Rammus stops after colliding with an enemy, dealing 80/120/160/200/240(+100%)= magic damage, Knocking Back, and Slowing nearby enemies by 40/50/60/70/80= % for 1= second. Recast: Rammus ends this Ability early.
Defensive Ball Curl
Rammus enters a defensive formation for 7= seconds, gaining 32.5/40.5/49/58/67.5(+30/35/40/45/50%)= Armor and 26/33.75/42/50.75/60(+30/35/40/45/50%)= Magic Resist and dealing 15(+10%)(+10%)= magic damage to enemies that Attack him. Recast: Rammus ends this Ability early.
Frenzying Taunt
Rammus Taunts an enemy champion or monster for 1.2/1.4/1.6/1.8/2= seconds. Monsters are dealt 80/100/120/140/160(+70%)= magic damage.
Soaring Slam
Rammus hops into the air and slams down in an area, dealing 150/250/350(+60%)= magic damage and Slowing by 30/40/50= % for 1.5= seconds. If used during Powerball, enemies in the center take an additional Q80/120/160/200/240(+100%)= magic damage and are Knocked Up for 0.75= seconds. Rammus then creates 3= aftershocks in the area over 3.5= seconds, repeating the Slow. The range of this Ability is increased by Rammus's Move Speed.
Items
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