Poppy

Poppy

Keeper of the Hammer

Roles
TankFighter
Positions
SupportTopJungle
6
7
2
Difficulty
6

Stats by level

  • Health610
  • Mana300
  • AD56
  • Armor35
  • MR32
  • AS0.658
  • HP Regen9
  • MP Regen7
  • MS345
  • Range125

Abilities

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P

Iron Ambassador

Passive

Every 16 seconds, Poppy's next Attack throws her buckler, gaining 350 range and dealing an additional 20 magic damage. The buckler ricochets off the target, landing nearby. Poppy can pick it up to gain 0(+11%) Shield, and enemies can step on it to destroy it. The buckler automatically returns to Poppy if it kills the target.

Q

Hammer Shock

Hammer Shock rank

Poppy smashes the ground, dealing 30/55/80/105/130(+75%) plus 7/7.5/8/8.5/9% max Health physical damage and making the ground unstable. The unstable area Slows enemies by 20/23/26/29/32%(+1% per 100) and erupts after 1 second, dealing 30/55/80/105/130(+75%) plus 7/7.5/8/8.5/9% max Health physical damage again.

Cooldown4s55
W

Steadfast Presence

Steadfast Presence rank

Passive: Poppy gains 0(+16%) Armor and 0(+16%) Magic Resist. This bonus is doubled if Poppy is below 40% Health. Active: Poppy gains 40% Move Speed and projects a field around her for 2 seconds that stops enemy dashes. Enemies who are stopped by the field are Grounded and Slowed by 25% for 2 seconds and take 70/110/150/190/230(+70%) magic damage.

Cooldown12s50
E

Heroic Charge

Heroic Charge rank

Poppy tackles an enemy, dealing 40/60/80/100/120(+60%) physical damage and carrying them forward. If Poppy tackles them into terrain, the enemy is Stunned for 1.6/1.7/1.8/1.9/2 seconds and take an additional 40/60/80/100/120(+60%) physical damage.

Cooldown10s70
R

Keeper's Verdict

Keeper's Verdict rank

Begin Casting: Poppy begins charging her hammer for up to 4 seconds, Slowing herself by 15%. Release: Poppy smashes the ground, creating a shockwave that deals 200/300/400(+90%) physical damage to the first champion hit and surrounding enemies, Knocks them Back towards their Nexus, and makes them Untargetable while they fly. The range and Knock Back distance increase with charge duration. An uncharged swing deals 100/150/200(+45%) physical damage and Knocks Up for 1 seconds.

Cooldown100s100