
Nocturne
the Eternal Nightmare
- 9
- 5
- 2
- Difficulty
- 4
Stats by level
- Health640
- Mana275
- AD62
- Armor36
- MR32
- AS0.721
- HP Regen7
- MP Regen7
- MS345
- Range125
- AP0
- AH0
- Crit0%
- Crit Dmg200%
- Life Steal0%
- Omnivamp0%
- Phys. Vamp0%
- Lethality0
- Armor Pen0%
- Magic Pen0
- Magic Pen0%
- Heal/Shield0%
- Tenacity0%
Abilities
Switch withQWER
Umbra Blades
PassiveEvery 12= seconds, Nocturne's next Attack strikes all nearby enemies for 0(+120%)= physical damage and restores 13(+30%)= Health per target hit. Nocturne's Attacks reduce this Ability's Cooldown by 1= second, increased to 3= against champions and jungle monsters.
Duskbringer
Nocturne throws a shadow blade, dealing 65/105/145/185/225(+85%)= physical damage and leaving a dusk trail for 5= seconds. Enemy champions hit also leave a trail. While on the trail, Nocturne is Ghosted and gains 20/25/30/35/40= % Move Speed and 15/25/35/45/55= Attack Damage.
Shroud of Darkness
Passive: Nocturne gains 30/35/40/45/50= % Attack Speed. Active: Nocturne creates a shadow barrier for 1.5 seconds that blocks the next enemy Ability. If an Ability is blocked, this Ability's passive effect is increased to 60/70/80/90/100= % Attack Speed for 5= seconds.
Unspeakable Horror
Passive: Nocturne gains 90= % Move Speed toward Feared enemies. Active: Nocturne plants a nightmare tether into his target, dealing 80/125/170/215/260(+100%)= magic damage over 2= seconds. If the tether remains unbroken, the target is Feared for 1.25/1.5/1.75/2/2.25= second(s).
Paranoia
Nocturne darkens the map, reducing the sight radius of all enemy champions and removing their vision of allies for 6= seconds. Nocturne can Recast this Ability during the duration to launch himself at an enemy champion dealing 150/275/400(+120%)= physical damage.
Items
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