
Karma
the Enlightened One
- 1
- 7
- 8
- Difficulty
- 5
Stats by level
- Health630
- Mana374
- AD49
- Armor28
- MR30
- AS0.625
- HP Regen5.5
- MP Regen13
- MS335
- Range525
- AP0
- AH0
- Crit0%
- Crit Dmg200%
- Life Steal0%
- Omnivamp0%
- Phys. Vamp0%
- Lethality0
- Armor Pen0%
- Magic Pen0
- Magic Pen0%
- Heal/Shield0%
- Tenacity0%
Abilities
Switch withQWER
Gathering Fire
PassiveKarma begins the game with a point in Mantra. She reduces the Cooldown of Mantra by 4= seconds when she damages a champion with an Ability.
Inner Flame
Karma fires a blast of energy, dealing 60/110/160/210/260(+70%)= magic damage to the first target hit and surrounding enemies, and Slowing them by 40= % for 1.5= seconds.
Focused Resolve
Karma tethers herself to a champion or jungle monster, dealing 40/65/90/115/140(+45%)= magic damage and revealing them for 2= s. If the tether remains unbroken, the target takes 40/65/90/115/140(+45%)= magic damage again and is Rooted for 1.6/1.7/1.8/1.9/2= s.
Inspire
Karma grants an allied champion 80/130/180/230/280(+60%)= Shield for 2.5= s and 40= % Move Speed for 2= s.
Mantra
Karma empowers her next Ability used within 8 seconds. · Inner Flame: Deals an additional 40/100/160/220(+30%)= magic damage and leaves behind a circle of flame, Slowing enemies and dealing an additional 40/130/220/310(+50%)= magic damage. · Focused Resolve: Karma will restore 17%(+1% per 100)= missing Health at the beginning and end of the tether, and Root for 0.5/0.75/1/1.25= s longer. · Inspire: Karma shields her target for 45/85/125/165(+45%)= more Shield, and also shields allies near her target, granting them 45/85/125/165(+45%)= Shield and 15= % Move Speed.
Items
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