Karma

Karma

the Enlightened One

Roles
MageSupport
Positions
Support
1
7
8
Difficulty
5

Stats by level

  • Health630
  • Mana374
  • AD49
  • Armor28
  • MR30
  • AS0.625
  • HP Regen5.5
  • MP Regen13
  • MS335
  • Range525

Abilities

Switch withQWER

P

Gathering Fire

Passive

Karma begins the game with a point in Mantra. She reduces the Cooldown of Mantra by 4 seconds when she damages a champion with an Ability.

Q

Inner Flame

Inner Flame rank

Karma fires a blast of energy, dealing 60/110/160/210/260(+70%) magic damage to the first target hit and surrounding enemies, and Slowing them by 40% for 1.5 seconds.

Cooldown5s80
W

Focused Resolve

Focused Resolve rank

Karma tethers herself to a champion or jungle monster, dealing 40/65/90/115/140(+45%) magic damage and revealing them for 2s. If the tether remains unbroken, the target takes 40/65/90/115/140(+45%) magic damage again and is Rooted for 1.6/1.7/1.8/1.9/2s.

Cooldown12s70
E

Inspire

Inspire rank

Karma grants an allied champion 80/130/180/230/280(+60%) Shield for 2.5s and 40% Move Speed for 2s.

Cooldown8s80
R

Mantra

Mantra rank

Karma empowers her next Ability used within 8 seconds. · Inner Flame: Deals an additional 40/100/160/220(+30%) magic damage and leaves behind a circle of flame, Slowing enemies and dealing an additional 40/130/220/310(+50%) magic damage. · Focused Resolve: Karma will restore 17%(+1% per 100) missing Health at the beginning and end of the tether, and Root for 0.5/0.75/1/1.25s longer. · Inspire: Karma shields her target for 45/85/125/165(+45%) more Shield, and also shields allies near her target, granting them 45/85/125/165(+45%) Shield and 15% Move Speed.

Cooldown34s