Has changes

Jinx
the Loose Cannon
- 9
- 2
- 4
- Difficulty
- 6
Stats by level
- Health610
- Mana260
- AD59
- Armor26
- MR33
- AS0.625
- HP Regen3.75
- MP Regen6.7
- MS325
- Range525
- AP0
- AH0
- Crit0%
- Crit Dmg200%
- Life Steal0%
- Omnivamp0%
- Phys. Vamp0%
- Lethality0
- Armor Pen0%
- Magic Pen0
- Magic Pen0%
- Heal/Shield0%
- Tenacity0%
Abilities
Switch withQWER
Get Excited!
PassiveWhenever a champion, epic monster, or structure that Jinx has dealt damage to within the last 3= seconds is killed or destroyed, she gains 175= % decaying Move Speed and 25= % Attack Speed for 6= seconds. Champion takedowns stack the Attack Speed up to 5 times.
Switcheroo!
Jinx swaps weapons between Fishbones the rocket launcher and Pow-Pow the minigun. While using the rocket launcher, Jinx's Attacks deal 0(+110%)= physical damage to the target and nearby enemies, gain 100/125/150/175/200= range, cost Mana, and scale 10= % less with bonus Attack Speed. While using the minigun, Jinx's Attacks grant Attack Speed for 2.5= seconds, stacking up to 3= times (+30/55/80/105/130= % max).
Zap!
Jinx fires a shock blast that deals 10/60/110/160/210(+140%)= physical damage to the first enemy hit, Slows them by 40/50/60/70/80= %, and reveals them for 2= seconds.
Flame Chompers!
Jinx tosses out 3 chompers that last for 5= seconds. They explode on contact with enemy champions, Rooting them for 1.5= seconds and dealing 90/140/190/240/290(+100%)= magic damage to nearby enemies.
Super Mega Death Rocket!
Jinx fires a rocket that explodes on the first enemy champion hit, dealing 20/35/50(+12%)= to 200/350/500(+120%)= + 25/30/35= % missing Health physical damage, gaining damage over the first second of travel time. Nearby enemies take 80= % Damage. Missing Health damage cannot exceed 1,200= against Monsters.
Items
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