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Jinx

Jinx

the Loose Cannon

Roles
Marksman
Positions
Bot
9
2
4
Difficulty
6

Stats by level

  • Health610
  • Mana260
  • AD59
  • Armor26
  • MR33
  • AS0.625
  • HP Regen3.75
  • MP Regen6.7
  • MS325
  • Range525

Abilities

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P

Get Excited!

Passive

Whenever a champion, epic monster, or structure that Jinx has dealt damage to within the last 3 seconds is killed or destroyed, she gains 175% decaying Move Speed and 25% Attack Speed for 6 seconds. Champion takedowns stack the Attack Speed up to 5 times.

Q

Switcheroo!

Switcheroo! rank

Jinx swaps weapons between Fishbones the rocket launcher and Pow-Pow the minigun. While using the rocket launcher, Jinx's Attacks deal 0(+110%) physical damage to the target and nearby enemies, gain 100/125/150/175/200 range, cost Mana, and scale 10% less with bonus Attack Speed. While using the minigun, Jinx's Attacks grant Attack Speed for 2.5 seconds, stacking up to 3 times (+30/55/80/105/130% max).

Cooldown0.9s20 Mana Per Rocket
W

Zap!

Zap! rank

Jinx fires a shock blast that deals 10/60/110/160/210(+140%) physical damage to the first enemy hit, Slows them by 40/50/60/70/80%, and reveals them for 2 seconds.

Cooldown4s60
E

Flame Chompers!

Flame Chompers! rank

Jinx tosses out 3 chompers that last for 5 seconds. They explode on contact with enemy champions, Rooting them for 1.5 seconds and dealing 90/140/190/240/290(+100%) magic damage to nearby enemies.

Cooldown10s90
R

Super Mega Death Rocket!

Super Mega Death Rocket! rank

Jinx fires a rocket that explodes on the first enemy champion hit, dealing 20/35/50(+12%) to 200/350/500(+120%) + 25/30/35% missing Health physical damage, gaining damage over the first second of travel time. Nearby enemies take 80% Damage. Missing Health damage cannot exceed 1,200 against Monsters.

Cooldown45s100