Jhin

Jhin

the Virtuoso

Roles
MarksmanMage
Positions
Bot
10
2
6
Difficulty
6

Stats by level

  • Health655
  • Mana300
  • AD61
  • Armor24
  • MR33
  • AS0.625
  • HP Regen3.75
  • MP Regen6
  • MS330
  • Range550

Abilities

Switch withQWER

P

Whisper

Passive

Jhin's hand cannon has a fixed Attack Speed and can be fired 4 times before needing to be reloaded. The 4th shot always critically strikes, and deals an additional 15% missing health physical damage. In addition: · Jhin gains 4%(+0.35% per 1%)(+0.3% per 1%) bonus Attack Damage · Jhin's critical strikes deal 25% less damage but grant him 14%(+0.44% per 1%) Move Speed for 2 seconds.

Q

Dancing Grenade

Dancing Grenade rank

Jhin launches a cartridge that deals 44/69/94/119/144(+44/51.5/59/66.5/74%)(+60%) physical damage before bouncing to a nearby enemy that has not been hit yet. The cartridge can hit a maximum of 4 times. Enemies that die shortly after being hit increase the damage of subsequent hits by 35%.

Cooldown5s60
W

Deadly Flourish

Deadly Flourish rank

Jhin fires a long range shot dealing 70/105/140/175/210(+50%) physical damage to the first champion hit and other enemies along the way. If this skill strikes a champion that has been damaged by an allied champion within the last 4 seconds, it will Root them for 1.25/1.5/1.75/2/2.25 seconds and grant Jhin Whisper's Move Speed.

Cooldown12s70
E

Captive Audience

Captive Audience rank

Passive: Champions Jhin kills will create and detonate a Lotus Trap at their location. Active: Jhin places an invisible Lotus Trap for 3 minutes that creates a zone that Slows by 35% when stepped on by an enemy. After 2 seconds, the trap detonates, dealing 20/80/140/200/260(+120%)(+100%) magic damage. This ability has 2 charges (14 second refresh).

Cooldown2s30
R

Curtain Call

Curtain Call rank

Jhin sets up and channels, enabling him to fire 4 super shots, each dealing between 64/128/192(+25%) and 256/512/768(+100%) physical damage to the first champion hit based on their percentage missing health and Slowing them by 80% for 0.5 seconds. The fourth shot critically strikes for 200% damage.

Cooldown90s100