
Jhin
the Virtuoso
- 10
- 2
- 6
- Difficulty
- 6
Stats by level
- Health655
- Mana300
- AD61
- Armor24
- MR33
- AS0.625
- HP Regen3.75
- MP Regen6
- MS330
- Range550
- AP0
- AH0
- Crit0%
- Crit Dmg200%
- Life Steal0%
- Omnivamp0%
- Phys. Vamp0%
- Lethality0
- Armor Pen0%
- Magic Pen0
- Magic Pen0%
- Heal/Shield0%
- Tenacity0%
Abilities
Switch withQWER
Whisper
PassiveJhin's hand cannon has a fixed Attack Speed and can be fired 4= times before needing to be reloaded. The 4= th shot always critically strikes, and deals an additional 15%= missing health physical damage. In addition: · Jhin gains 4%(+0.35% per 1%)(+0.3% per 1%)= bonus Attack Damage · Jhin's critical strikes deal 25= % less damage but grant him 14%(+0.44% per 1%)= Move Speed for 2= seconds.
Dancing Grenade
Jhin launches a cartridge that deals 44/69/94/119/144(+44/51.5/59/66.5/74%)(+60%)= physical damage before bouncing to a nearby enemy that has not been hit yet. The cartridge can hit a maximum of 4= times. Enemies that die shortly after being hit increase the damage of subsequent hits by 35= %.
Deadly Flourish
Jhin fires a long range shot dealing 70/105/140/175/210(+50%)= physical damage to the first champion hit and other enemies along the way. If this skill strikes a champion that has been damaged by an allied champion within the last 4= seconds, it will Root them for 1.25/1.5/1.75/2/2.25= seconds and grant Jhin Whisper's Move Speed.
Captive Audience
Passive: Champions Jhin kills will create and detonate a Lotus Trap at their location. Active: Jhin places an invisible Lotus Trap for 3= minutes that creates a zone that Slows by 35= % when stepped on by an enemy. After 2= seconds, the trap detonates, dealing 20/80/140/200/260(+120%)(+100%)= magic damage. This ability has 2 charges (14= second refresh).
Curtain Call
Jhin sets up and channels, enabling him to fire 4 super shots, each dealing between 64/128/192(+25%)= and 256/512/768(+100%)= physical damage to the first champion hit based on their percentage missing health and Slowing them by 80= % for 0.5= seconds. The fourth shot critically strikes for 200= % damage.
Items
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