
Jax
Grandmaster at Arms
- 7
- 5
- 7
- Difficulty
- 5
Stats by level
- Health650
- Mana339
- AD68
- Armor36
- MR32
- AS0.638
- HP Regen8.5
- MP Regen8.2
- MS350
- Range125
- AP0
- AH0
- Crit0%
- Crit Dmg200%
- Life Steal0%
- Omnivamp0%
- Phys. Vamp0%
- Lethality0
- Armor Pen0%
- Magic Pen0
- Magic Pen0%
- Heal/Shield0%
- Tenacity0%
Abilities
Switch withQWER
Relentless Assault
PassiveJax's Attacks grant a stack for 2.5 seconds that gives him 5%= Attack Speed (max 40%= Attack Speed).
Leap Strike
Jax leaps to a friendly or enemy unit or ward, dealing 65/105/145/185/225(+100%)= physical damage if it is an enemy.
Empower
Jax charges his weapon with energy, causing his next Attack or Leap Strike to deal an additional 50/85/120/155/190(+60%)= magic damage.
Counter Strike
Jax enters a defensive stance for up to 2= seconds, dodging incoming Attacks and taking 25= % less damage from area of effect Abilities. After 2= seconds or Recasting, Jax deals 40/70/100/130/160(+70%)= + 4= % max Health magic damage and Stuns nearby enemies for 1= second. The damage is increased by 20= % per Attack dodged, up to a maximum of 80/140/200/260/320(+140%)= + 8= % max Health.
Grandmaster-at-Arms
Passive: Every third Attack within 2.5= seconds deals an additional 75/130/185(+60%)= magic damage. Active: Jax slams his lantern down, dealing 100/175/250(+100%)= magic damage to nearby enemies. If he hits a champion he gains 45/60/75(+40%)= Armor and 27/36/45(+24%)= Magic Resist plus 20/25/30(+10%)= Armor and 12/15/18(+6%)= Magic Resist per additional champion hit for 8= seconds. During this time every second Attack deals additional magic damage instead of every third.
Items
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