Heimerdinger

Heimerdinger

the Revered Inventor

Roles
MageSupport
Positions
TopMid
2
6
8
Difficulty
8

Stats by level

  • Health558
  • Mana385
  • AD56
  • Armor19
  • MR30
  • AS0.658
  • HP Regen7
  • MP Regen8
  • MS340
  • Range550

Abilities

Switch withQWER

P

Hextech Affinity

Passive

Heimerdinger gains 20% Move Speed near his Turrets and ally towers.

Q

H-28 G Evolution Turret

H-28 G Evolution Turret rank

Heimerdinger constructs a Turret that attacks nearby enemies. Heimerdinger can have 3 turrets active at once. Turrets slowly build up charge. At max charge, they fire a stronger attack. If Heimerdinger gets too far away, his Turrets will deactivate after 8 seconds. This Ability has 3 charges.

Cooldown1s
W

Hextech Micro-Rockets

Hextech Micro-Rockets rank

Heimerdinger unleashes a barrage of 5 rockets that deal 50/75/100/125/150(+55%) magic damage to the first enemy hit. Additional rocket hits deal reduced damage. Max Damage: 90/135/180/225/270(+103%) magic damage. Nearby Turrets gain 20% charge per rocket that hits a champion.

Cooldown7s90
E

CH-2 Electron Storm Grenade

CH-2 Electron Storm Grenade rank

Heimerdinger hurls a grenade that deals 60/100/140/180/220(+60%) magic damage in an area and Slows by 35% for 2 seconds. Enemies in the center are also Stunned for 1.5 seconds. Hitting a champion fully charges nearby Turrets.

Cooldown11s85
R

UPGRADE!!!

UPGRADE!!! rank

Heimerdinger upgrades his next non-ultimate Ability. H-28Q Apex Turret: Place an upgraded Turret for 8 seconds that doesn't count towards Heimerdinger's max turrets, deals 80/100/120(+35%) magic damage per shot and 100/140/180(+70%) magic damage per charged shot. Its attacks deal damage in an area, Slow by 25% for 2 seconds, and it is immune to crowd control. Hextech Rocket Swarm: Fires 4 waves of rockets that each deal 135/180/225(+45%) magic damage. Champions and jungle monsters hit by additional rockets take reduced damage, and minions take increased damage. Max Damage: 503/697.5/892(+183%) magic damage. CH-3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing 100/200/300(+60%) magic damage. The Stun and Slow areas are larger. Recast: Cancel this Ability.

Cooldown70s100