
Heimerdinger
the Revered Inventor
- 2
- 6
- 8
- Difficulty
- 8
Stats by level
- Health558
- Mana385
- AD56
- Armor19
- MR30
- AS0.658
- HP Regen7
- MP Regen8
- MS340
- Range550
- AP0
- AH0
- Crit0%
- Crit Dmg200%
- Life Steal0%
- Omnivamp0%
- Phys. Vamp0%
- Lethality0
- Armor Pen0%
- Magic Pen0
- Magic Pen0%
- Heal/Shield0%
- Tenacity0%
Abilities
Switch withQWER
Hextech Affinity
PassiveHeimerdinger gains 20= % Move Speed near his Turrets and ally towers.
H-28 G Evolution Turret
Heimerdinger constructs a Turret that attacks nearby enemies. Heimerdinger can have 3= turrets active at once. Turrets slowly build up charge. At max charge, they fire a stronger attack. If Heimerdinger gets too far away, his Turrets will deactivate after 8 seconds. This Ability has 3= charges.
Hextech Micro-Rockets
Heimerdinger unleashes a barrage of 5= rockets that deal 50/75/100/125/150(+55%)= magic damage to the first enemy hit. Additional rocket hits deal reduced damage. Max Damage: 90/135/180/225/270(+103%)= magic damage. Nearby Turrets gain 20% charge per rocket that hits a champion.
CH-2 Electron Storm Grenade
Heimerdinger hurls a grenade that deals 60/100/140/180/220(+60%)= magic damage in an area and Slows by 35= % for 2= seconds. Enemies in the center are also Stunned for 1.5= seconds. Hitting a champion fully charges nearby Turrets.
UPGRADE!!!
Heimerdinger upgrades his next non-ultimate Ability. H-28Q Apex Turret: Place an upgraded Turret for 8 seconds that doesn't count towards Heimerdinger's max turrets, deals 80/100/120(+35%)= magic damage per shot and 100/140/180(+70%)= magic damage per charged shot. Its attacks deal damage in an area, Slow by 25% for 2 seconds, and it is immune to crowd control. Hextech Rocket Swarm: Fires 4 waves of rockets that each deal 135/180/225(+45%)= magic damage. Champions and jungle monsters hit by additional rockets take reduced damage, and minions take increased damage. Max Damage: 503/697.5/892(+183%)= magic damage. CH-3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing 100/200/300(+60%)= magic damage. The Stun and Slow areas are larger. Recast: Cancel this Ability.
Items
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