
Hecarim
the Shadow of War
- 8
- 6
- 4
- Difficulty
- 6
Stats by level
- Health625
- Mana280
- AD66
- Armor32
- MR32
- AS0.67
- HP Regen7
- MP Regen7
- MS345
- Range175
- AP0
- AH0
- Crit0%
- Crit Dmg200%
- Life Steal0%
- Omnivamp0%
- Phys. Vamp0%
- Lethality0
- Armor Pen0%
- Magic Pen0
- Magic Pen0%
- Heal/Shield0%
- Tenacity0%
Abilities
Switch withQWER
Warpath
PassiveHecarim gains 0(+12%)= Attack Damage, increasing based on level.
Rampage
Hecarim cleaves nearby enemies for 60/90/120/150/180(+90%)= physical damage. If this Ability hits, he gains a stack that decreases its Cooldown by 0.75= seconds and increases its damage by 3(+3%)= % for 8= seconds. Stacks up to 3= times.
Spirit of Dread
Hecarim deals 80/120/160/200/240(+80%)= magic damage over 4= seconds to nearby enemies. Hecarim gains 5/10/15/20/25= Armor and Magic Resist and heals for 25= % of damage nearby enemies take from Hecarim and 12.5= % of damage taken from his allies.
Devastating Charge
Hecarim becomes Ghosted and gains 25= % Move Speed increasing to 65= % over 4= seconds. His next Attack Knocks Back and deals between 30/45/60/75/90(+50%)= and 60/90/120/150/180(+100%)= physical damage. Knock Back distance and damage scales with distance travelled during this Ability.
Onslaught of Shadows
Hecarim summons spectral riders and charges forward, dealing 150/250/350(+100%)= magic damage. Hecarim unleashes a shockwave at the end of the charge that Fears for between 0.75= to 1.5= seconds, increased by charge distance.
Items
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