
Graves
the Outlaw
- 8
- 5
- 3
- Difficulty
- 3
Stats by level
- Health625
- Mana325
- AD66
- Armor33
- MR33
- AS0.475
- HP Regen8
- MP Regen8
- MS340
- Range425
- AP0
- AH0
- Crit0%
- Crit Dmg200%
- Life Steal0%
- Omnivamp0%
- Phys. Vamp0%
- Lethality0
- Armor Pen0%
- Magic Pen0
- Magic Pen0%
- Heal/Shield0%
- Tenacity0%
Abilities
Switch withQWER
New Destiny
PassiveGraves' Attacks have unique properties: · It can only fire two Shells before he must reload. Attack Speed reduces reload time slightly, but reduces time between shots dramatically. · Each Attack fires 4 bullets. The first bullet on a target deals 0= physical damage, and subsequent bullets deal 0= each. Instead of normal Critical effects, Critical strikes fire 6 bullets and deal -50%(+0.5% per 1%)= more damage. Structures take 25= % reduced damage. · Bullets stop on the first unit hit. Non-champions struck by multiple bullets are Knocked Back.
End of the Line
Graves fires a powder round dealing 50/75/100/125/150(+55%)= physical damage. After 1 second or after colliding with terrain, it detonates, dealing 80/125/170/215/260(+45/60/75/90/105%)= physical damage along the travel path again and to enemies near the blast.
Smoke Screen
Graves creates a cloud of black smoke for 4 seconds, Slowing enemies inside by 50= % and blocking their vision outside the area. The initial impact deals 60/110/160/210/260(+60%)= magic damage.
Quickdraw
Graves dashes and reloads one Shell into his shotgun. He also gains a stack for 4= seconds (max 8= stacks) or two stacks if he dashes towards an enemy champion. Stacks grant him 7/10/13/16/19= Armor and 3.5/5/6.5/8/9.5= Magic Resist. Stacks are refreshed when damaging a non-minion. Each bullet hit from Graves' Attacks reduces this Ability's Cooldown by 0.5= seconds.
Collateral Damage
Graves fires an explosive cartridge, blasting himself backwards. The cartridge deals 275/425/575(+150%)= physical damage to the first enemy hit. After hitting an enemy champion or reaching the end of its range, the cartridge explodes outward, dealing 200/320/440(+120%)= physical damage.
Items
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