
Ekko
the Boy Who Shattered Time
- 5
- 3
- 7
- Difficulty
- 8
Stats by level
- Health655
- Mana280
- AD58
- Armor32
- MR32
- AS0.688
- HP Regen9
- MP Regen7
- MS340
- Range125
- AP0
- AH0
- Crit0%
- Crit Dmg200%
- Life Steal0%
- Omnivamp0%
- Phys. Vamp0%
- Lethality0
- Armor Pen0%
- Magic Pen0
- Magic Pen0%
- Heal/Shield0%
- Tenacity0%
Abilities
Switch withQWER
Z-Drive Resonance
PassiveEvery third Attack or damaging Ability on the same target deals an additional 30(+80%)= magic damage. If the target is a champion, Ekko gains 50%= Move Speed for 2= seconds. This effect can't trigger on the same enemy more than once every 4= seconds.
Timewinder
Ekko throws a device dealing 80/95/110/125/140(+30%)= magic damage. On hitting a champion or reaching the end of its range, it expands into a field that Slows enemies inside by 40/45/50/55/60= %. After it expands, Ekko recalls it, dealing 40/65/90/115/140(+70%)= magic damage.
Parallel Convergence
Passive: Ekko's Attacks against enemies below 30= % Health deal 3%(+3% per 100)= missing Health magic damage. Active: Ekko launches a chronosphere lasting 1.5= seconds after a delay that Slows enemies inside by 40= %. If Ekko enters the sphere, he detonates it, Stunning for 2.25= seconds and gaining 100/120/140/160/180(+150%)= Shield.
Phase Dive
Ekko dashes and empowers his next Attack to have bonus range, teleport him to his target, and deal an additional 50/75/100/125/150(+40%)= magic damage.
Chronobreak
Ekko turns back time, entering Stasis while teleporting to where he was 4 seconds ago and dealing 200/350/500(+175%)= magic damage to nearby enemies. In addition, Ekko restores 100/150/200(+60%)= Health, increased by 3= % for each 1% Health he lost in last 4 seconds.
Items
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