
Dr. Mundo
the Madman of Zaun
- 5
- 7
- 6
- Difficulty
- 5
Stats by level
- Health640
- AD61
- Armor32
- MR29
- AS0.67
- HP Regen7
- MS345
- Range125
- AP0
- AH0
- Crit0%
- Crit Dmg200%
- Life Steal0%
- Omnivamp0%
- Phys. Vamp0%
- Lethality0
- Armor Pen0%
- Magic Pen0
- Magic Pen0%
- Heal/Shield0%
- Tenacity0%
Abilities
Switch withQWER
Goes Where He Pleases
PassiveDr. Mundo resists the first Immobilizing effect that hits him, instead losing 4= % current Health and dropping a chemical cannister nearby for 7= seconds. Moving over it reduces this Ability's Cooldown by 15= seconds and restores 4= % max Health. Enemy champions moving over the cannister destroy it. Dr. Mundo regenerates 0.4%= max Health every 5 seconds.
Infected Bonesaw
Dr. Mundo hurls his bonesaw, dealing 20/22.5/25/27.5/30= % current Health magic damage to the first enemy hit and Slowing them by 40= % for 2= seconds. If the bonesaw hits a champion or monster, Dr. Mundo restores 50/60/70/80/90= Health. If it hits a non-champion or non-monster, Dr. Mundo instead restores 25/30/35/40/45= Health.
Heart Zapper
Dr. Mundo charges up a defibrilator, dealing 20/35/50/65/80= magic damage each second for up to 3= seconds to nearby enemies. Additionally he stores 80%= of damage taken for the first 0.75= seconds and 25= % for the remaining duration as gray health and can Recast. Recast: Detonate the defibrilator, dealing 20/35/50/65/80(+7%)= magic damage to nearby enemies. If this hits at least one champion, Dr. Mundo restores 100= % of gray health, otherwise he instead restores 50= % of gray health.
Blunt Force Trauma
Passive: Dr Mundo gains 0(+2/2.3/2.6/2.9/3.2%)= Attack Damage. Active: Dr Mundo violently swings his "medical" bag, causing his next Attack to deal an additional 5/15/25/35/45(+5%)= physical damage, increased by up to 40%= based on his missing Health. If the enemy is killed, Mundo swats them away, dealing 5/15/25/35/45(+5%)= physical damage to enemies they pass through.
Maximum Dosage
Dr. Mundo pumps himself with chemicals, gaining 15/20/25= % of his missing Health as max Health, 15/25/35= % Move Speed, and regenerating 20/40/60= % max Health over 10= seconds. At Rank 3, both healing effects are increased by an additional 5= % per nearby enemy champion.
Items
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