Has changes

Darius
the Hand of Noxus
- 9
- 5
- 1
- Difficulty
- 2
Stats by level
- Health652
- Mana263
- AD64
- Armor37
- MR32
- AS0.625
- HP Regen10
- MP Regen6.6
- MS340
- Range175
- AP0
- AH0
- Crit0%
- Crit Dmg200%
- Life Steal0%
- Omnivamp0%
- Phys. Vamp0%
- Lethality0
- Armor Pen0%
- Magic Pen0
- Magic Pen0%
- Heal/Shield0%
- Tenacity0%
Abilities
Switch withQWER
Hemorrhage
PassiveDarius' Attacks and damaging Abilities cause the target to Hemorrhage, dealing 13(+30%)= physical damage over 5= seconds, stacking up to 5= times. When an enemy reaches max stacks or is killed by Noxian Guillotine, Darius gains an additional 30= Attack Damage and applies 5= Hemorrhage stacks on all Attack or damaging Ability hits for 5= seconds.
Decimate
Darius hefts his axe then swings it around, dealing 50/80/110/140/170(+100/110/120/130/140%)= physical damage with the edge and 17.5/28/38.5/49/59.5(+35/38.5/42/45.5/49%)= damage with the handle. Enemies hit with the handle do not take a Hemorrhage stack. Darius restores 17= % missing Health per enemy champion and large jungle monster hit with the edge, up to a max of 51= %.
Crippling Strike
Darius' next Attack deals 0(+140/145/150/155/160%)= physical damage and Slows by 90= % for 1= second. This Ability refunds its Mana cost and reduces its Cooldown by 50= % if it kills the target. This Ability triggers spell effects upon dealing damage.
Apprehend
Passive: Darius gains 20/25/30/35/40= % Armor Penetration. Active: Darius hooks with his axe, Pulling, and Knocking Up and Slowing by 40= % for 1= second.
Noxian Guillotine
Darius leaps to an enemy and strikes a lethal blow, dealing 125/250/375(+75%)= true damage. For each Hemorrhage on the target, this Ability deals an additional 20= % damage, up to a max of 250/500/750(+150%)= damage. If this kills the target, Darius may Recast this Ability once within 20= seconds. At rank 3, this Ability has no Mana cost and kills refresh the Cooldown completely.
Items
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