
Camille
the Steel Shadow
- 8
- 6
- 3
- Difficulty
- 4
Stats by level
- Health650
- Mana375
- AD68
- Armor35
- MR32
- AS0.644
- HP Regen8.5
- MP Regen8.15
- MS340
- Range125
- AP0
- AH0
- Crit0%
- Crit Dmg200%
- Life Steal0%
- Omnivamp0%
- Phys. Vamp0%
- Lethality0
- Armor Pen0%
- Magic Pen0
- Magic Pen0%
- Heal/Shield0%
- Tenacity0%
Abilities
Switch withQWER
Adaptive Defenses
PassiveCamille's Attacks on champions grant 0(+10%)= Shield against their damage type (Physical or Magic) for 2= seconds. This effect has a 14= second Cooldown.
Precision Protocol
Camille's next Attack deals an additional 0(+20/25/30/35/40%)= physical damage and grants her 25/30/35/40/45= % Move Speed for 1= second. This ability can be Recast in the next 3.5= seconds. If the Recast Attack hits at least 1.5= seconds after the first, the bonus damage is increased to 0(+40/50/60/70/80%)= and 40%= of the Attack's damage is converted into true damage. This Ability triggers spell effects upon dealing damage.
Tactical Sweep
Camille winds up and slices, dealing 60/85/110/135/160(+60%)= physical damage. Enemies hit by the outer half are Slowed by 80= % decaying over 2= seconds, and they take an additional 7/7.5/8/8.5/9%(+3% per 100)= max Health physical damage. Camille restores 100= % of the bonus damage dealt to champions as Health.
Hookshot
Camille fires a hookshot that attaches to terrain, pulling her to it for 1 second and allowing this Ability to be Recast. Recast: Camille dashes from the wall, colliding with the first enemy champion hit. Upon landing, she gains 40/45/50/55/60= % Attack Speed for 5= seconds, deals 60/90/120/150/180(+75%)= physical damage to nearby enemies, and Stuns enemy champions for 0.75= seconds. Dashes towards enemy champions travel twice as far.
The Hextech Ultimatum
Camille briefly becomes Untargetable and leaps onto an enemy champion, interrupting channels and locking them into an area they cannot escape by any means for 2.5/3.25/4= seconds. Other nearby enemies are Knocked Away. Her Attacks against the trapped enemy deal an additional 4/6/8= % current Health magic damage.
Items
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