Ambessa

Ambessa

Matriarch of War

Roles
FighterAssassin
Positions
TopJungle
9
2
0
Difficulty
10

Stats by level

  • Health630
  • Energy200
  • AD63
  • Armor35
  • MR32
  • AS0.625
  • HP Regen8.5
  • Energy Regen50
  • MS335
  • Range125

Abilities

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P

Drakehound's Step

Passive

When Ambessa is casting an Ability, issuing a Move or Attack order will cause her to dash in that direction after the Ability finishes. Each cast initiation grants her a charge for 4 seconds (max: 3). While Ambessa has a charge, she gains 75 Attack Range and 50% Attack Speed. Attacks consume a charge to deal 5(+20%) physical damage and restore 40 Energy.

Q

Cunning Sweep / Sundering Slam

Cunning Sweep / Sundering Slam rank

Cunning Sweep: Ambessa sweeps her blades forward, dealing 40/60/80/100/120(+60%) + 4/4.5/5/5.5/6%(+3% per 100) max Health physical damage to enemies at the edge of the strike. All other enemies take 50% damage. Striking an enemy readies a Sundering Slam. Sundering Slam: Ambessa slams her blades down, dealing 50/75/100/125/150(+90%) + 4/4.5/5/5.5/6%(+4% per 100) max Health physical damage against the first enemy hit. All other enemies take 50% damage.

Cooldown10sEnergy70
W

Repudiation

Repudiation rank

Ambessa gains 50(+150%) Shield for 1.5 seconds and braces herself for 0.5 seconds. She then slams the ground, dealing 50/75/100/125/150(+50%) physical damage to nearby enemies, which increases to 75/112.5/150/187.5/225(+75%) physical damage if she braced herself from damage from an enemy champion, large monster, or structure.

Cooldown14sEnergy70
E

Lacerate

Lacerate rank

Ambessa whips her chains around, dealing 40/60/80/100/120(+50%) physical damage and Slowing enemies by 99%, which decays over 1 second. Initiating Drakehound's Step from this Ability will trigger an additional strike.

Cooldown9sEnergy70
R

Public Execution

Public Execution rank

Passive: Ambessa gains 10/20/30% Armor Penetration and her Abilities heal her for 15/17.5/20%(+0.5% per 1%) of the damage she dealt. Active: Ambessa becomes Unstoppable and blinks to the farthest enemy champion in a line, Suppressing the target for 0.75 seconds and then slamming them into the ground, dealing 150/250/350(+80%) physical damage and Stunning them for 0.4 seconds.

Cooldown100s