
Ambessa
Matriarch of War
- 9
- 2
- 0
- Difficulty
- 10
Stats by level
- Health630
- Energy200
- AD63
- Armor35
- MR32
- AS0.625
- HP Regen8.5
- Energy Regen50
- MS335
- Range125
- AP0
- AH0
- Crit0%
- Crit Dmg200%
- Life Steal0%
- Omnivamp0%
- Phys. Vamp0%
- Lethality0
- Armor Pen0%
- Magic Pen0
- Magic Pen0%
- Heal/Shield0%
- Tenacity0%
Abilities
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Drakehound's Step
PassiveWhen Ambessa is casting an Ability, issuing a Move or Attack order will cause her to dash in that direction after the Ability finishes. Each cast initiation grants her a charge for 4= seconds (max: 3= ). While Ambessa has a charge, she gains 75= Attack Range and 50%= Attack Speed. Attacks consume a charge to deal 5(+20%)= physical damage and restore 40= Energy.
Cunning Sweep / Sundering Slam
Cunning Sweep: Ambessa sweeps her blades forward, dealing 40/60/80/100/120(+60%)= + 4/4.5/5/5.5/6%(+3% per 100)= max Health physical damage to enemies at the edge of the strike. All other enemies take 50%= damage. Striking an enemy readies a Sundering Slam. Sundering Slam: Ambessa slams her blades down, dealing 50/75/100/125/150(+90%)= + 4/4.5/5/5.5/6%(+4% per 100)= max Health physical damage against the first enemy hit. All other enemies take 50%= damage.
Repudiation
Ambessa gains 50(+150%)= Shield for 1.5= seconds and braces herself for 0.5= seconds. She then slams the ground, dealing 50/75/100/125/150(+50%)= physical damage to nearby enemies, which increases to 75/112.5/150/187.5/225(+75%)= physical damage if she braced herself from damage from an enemy champion, large monster, or structure.
Lacerate
Ambessa whips her chains around, dealing 40/60/80/100/120(+50%)= physical damage and Slowing enemies by 99= %, which decays over 1= second. Initiating Drakehound's Step from this Ability will trigger an additional strike.
Public Execution
Passive: Ambessa gains 10/20/30= % Armor Penetration and her Abilities heal her for 15/17.5/20%(+0.5% per 1%)= of the damage she dealt. Active: Ambessa becomes Unstoppable and blinks to the farthest enemy champion in a line, Suppressing the target for 0.75= seconds and then slamming them into the ground, dealing 150/250/350(+80%)= physical damage and Stunning them for 0.4= seconds.
Items
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