Akshan

Akshan

the Rogue Sentinel

Roles
MarksmanAssassin
Positions
Mid
0
0
0
Difficulty
0

Stats by level

  • Health610
  • Mana350
  • AD52
  • Armor26
  • MR33
  • AS0.638
  • HP Regen3.75
  • MP Regen8.2
  • MS330
  • Range500

Abilities

Switch withQWER

P

Dirty Fighting

Passive

After launching an Attack, Akshan will fire an additional shot for 0(+50%) physical damage. He can cancel this shot to instead gain 20 Move Speed decaying over 1 second. Every three hits from Attacks or Abilities deals an additional 15(+60%) magic damage. Against champions, Akshan also gains 40(+35%) Shield for 2 seconds (16 second Cooldown).

Q

Avengerang

Avengerang rank

Akshan throws a boomerang that deals 45/75/105/135/165(+70%) physical damage, extending the range each time an enemy is hit. Champion hits grant Akshan 20%(+5% per 100) Move Speed decaying over 1 second.

Cooldown5s80
W

Going Rogue

Going Rogue rank

Passive: Enemy champions that kill Akshan's allies become Scoundrels for 60 seconds. Takedowns on a Scoundrel within 3 seconds of being damaged by Akshan grant him 100 Gold, resurrects the slain allies, and removes all other Scoundrels. Active: Akshan becomes Camouflaged for 2 seconds or indefinitely while he is near a wall or in brush. While Camouflaged in this way, Akshan also gains 80/90/100/110/120 Move Speed and 12% missing Mana regen while moving towards Scoundrels.

Cooldown2s0
E

Heroic Swing

Heroic Swing rank

First Cast: Akshan fires a grappling hook, attaching to the first terrain hit. Second Cast: Akshan swings around the terrain, repeatedly firing at the nearest enemy for 53 physical damage per shot. Third Cast: Akshan dives off the rope, firing a final shot. Colliding with an enemy Champion or terrain ends the swing early. Champion takedowns refresh this Ability's Cooldown.

Cooldown12s70
R

Comeuppance

Comeuppance rank

Akshan locks onto a champion and begins overcharging his gun for up to 2.5 seconds, storing up to 5/6/7 bullets. Recast: Akshan unleashes the stored bullets, each dealing at least 52.8 physical damage to the first enemy or structure hit, increased up to 158.4 physical damage based on missing Health.

Cooldown70s100