
Akshan
the Rogue Sentinel
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- Difficulty
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Stats by level
- Health610
- Mana350
- AD52
- Armor26
- MR33
- AS0.638
- HP Regen3.75
- MP Regen8.2
- MS330
- Range500
- AP0
- AH0
- Crit0%
- Crit Dmg200%
- Life Steal0%
- Omnivamp0%
- Phys. Vamp0%
- Lethality0
- Armor Pen0%
- Magic Pen0
- Magic Pen0%
- Heal/Shield0%
- Tenacity0%
Abilities
Switch withQWER
Dirty Fighting
PassiveAfter launching an Attack, Akshan will fire an additional shot for 0(+50%)= physical damage. He can cancel this shot to instead gain 20= Move Speed decaying over 1= second. Every three hits from Attacks or Abilities deals an additional 15(+60%)= magic damage. Against champions, Akshan also gains 40(+35%)= Shield for 2= seconds (16= second Cooldown).
Avengerang
Akshan throws a boomerang that deals 45/75/105/135/165(+70%)= physical damage, extending the range each time an enemy is hit. Champion hits grant Akshan 20%(+5% per 100)= Move Speed decaying over 1= second.
Going Rogue
Passive: Enemy champions that kill Akshan's allies become Scoundrels for 60= seconds. Takedowns on a Scoundrel within 3= seconds of being damaged by Akshan grant him 100= Gold, resurrects the slain allies, and removes all other Scoundrels. Active: Akshan becomes Camouflaged for 2= seconds or indefinitely while he is near a wall or in brush. While Camouflaged in this way, Akshan also gains 80/90/100/110/120= Move Speed and 12= % missing Mana regen while moving towards Scoundrels.
Heroic Swing
First Cast: Akshan fires a grappling hook, attaching to the first terrain hit. Second Cast: Akshan swings around the terrain, repeatedly firing at the nearest enemy for 53= physical damage per shot. Third Cast: Akshan dives off the rope, firing a final shot. Colliding with an enemy Champion or terrain ends the swing early. Champion takedowns refresh this Ability's Cooldown.
Comeuppance
Akshan locks onto a champion and begins overcharging his gun for up to 2.5= seconds, storing up to 5/6/7= bullets. Recast: Akshan unleashes the stored bullets, each dealing at least 52.8= physical damage to the first enemy or structure hit, increased up to 158.4= physical damage based on missing Health.
Items
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